Edge - UK (2020-10)

(Antfer) #1

KNOWLEDGE


THIS MONTH


APP
Half-Life: Alyx –
Final Hours
bit.ly/halfgeoff
A few months back, industry
hype man Geoff Keighley
dropped into the Edge inbox
with a request. He was putting
the finishing touches to the
latest in his line of ‘Final
Hours’ articles, which would be
presented as an interactive
Steam ‘app’, and cover Half-
Life: Alyx’s development. Due
to the pandemic, he and his
team hadn’t managed to make
it out to Valve. Would we share
our photography from our visit
for E344’s cover feature? We
were happy to. It forms a small
part of a 25,000-word piece
that includes an interactive
timeline, original illustrations,
3D renders, and videos of
prototypes. While the article is
illuminating, it’s wonderful to
see a fresh way of presenting
the long read: it’s the sort of
thing we’d love to try ourselves,
were a certain publisher –
cough – willing to invest.

VIDEO
Icon Of Sin Mechanics
And Oddities
bit.ly/iconofsin
Doom enthusiast Decino is one
of a rare breed of YouTubers:
skilled, insightful and capable
of conveying his excitement
for FPSes without reducing our
eardrums to a bloody pulp.
Still, there’s plenty of gore on
display in this video, in which
he dissects the programming
oddities of Doom II’s final boss
fight. Most captivating is his
explanation of how, if one of
the floating cubes that spawns
mobs shares the same value as
its target location, a code quirk
will continuously decrement
the ‘reaction time’, causing the
cube not to spawn a demon
until reaction time hits zero
again – 11.6 years later.

WEB GAME
Cursed To Golf
bit.ly/C2golf
Liam Edwards’ golfing
Roguelike is less a good walk
spoiled so much as a pleasant
afternoon cheerfully ruined.
Your golfer must make it
through nine randomly-
ordered holes of a labyrinthine
purgatory full of bunkers,
water hazards, fans, TNT boxes
and more. The twist is that you
can only hit right, forcing you
to bounce shots off walls to
reach the hole within par. The
only way to realistically survive
is to smash statues along the
way, since each gives you two
extra shots to play with, while
picking up coins lets you buy
power-ups between holes:
with a mulligan you can
destroy a blockade and then
rewind to play through where
it once was. Maddening by
design, it is nonetheless
moreish, with an upbeat main
theme that compels us to carry
on – even as we swear
vengeance upon its creator.

Joy con
...but we hate to think of
the effect it will have on the
already-secretive developer

History
Google Play bans Attentat
1942 in certain countries
due to Nazi references

Cringe culture
Horrifying – and
embarrassing – reports of
sexism at Ubisoft flood in

Title scream
Horror FMV Gamer Girl
is clumsily announced
and in poor taste

Cartridge blow
A huge leak of Nintendo
source code reveals
some incredible info...

Horrible
Hideo Kojima is in talks
about a project with horror
mangaka Junji Ito

New philosophy
UKIE reports UK studios are
managing post-COVID;
80% plan no redundancies

Drop the bomb
Metacritic now enforces a
36-hour grace period
before allowing user scores

When we weren’t doing everything else, we were thinking about stuff like this


THIS MONTH ON EDGE


BOOK continue
Ask Iwata
bit.ly/iwataasks
The influence of Satoru Iwata, who presided over one of the most
creatively and commercially fertile periods in Nintendo’s history, is
still felt; indeed, the company’s website still hosts his perceptive,
laughter-filled interviews with a range of developers. This tome –
brought to English-speaking audiences by publisher Viz Media –
will draw heavily from the Iwata Asks series, while offering further
insights from the great man. Required reading for any game
designer, then, and a fine tribute to one of the industry’s most
respected and sadly missed figureheads. Get a head start at the
above link while you wait for the book’s spring 2021 release.


quit

Free download pdf