DISPATCHES
OCTOBER
game with them would be more enjoyable
and rewarding than playing any other game.
It has taken over almost all my spare time.
Playing a game in Dreams feels different
to playing a regular game too. Normally
I feel some guilt when playing a large game
knowing that significant parts of it were
probably made under crunch. In Dreams
I play a series of passion projects, whose
creators’ work by contrast is voluntary. In
addition, if I see an interesting asset in
Dreams, I can usually find it in the list of
items the game was made with, make
a copy, tinker with it, then include it in
my own games. The ability to do this in
a game outside of Dreams is, of course,
usually impossible.
I love that the game is
revolutionary in small ways
too. Consider for instance the
mouse cursor. Media Molecule
demonstrated that it doesn’t
have to be boring. I love using
a creature as a cursor! Seeing it
pirouette whenever I undo or
redo an action, or shake its
head when I cannot puts
a smile on my face. A year ago
the idea of someone looking at a mouse
cursor and smiling would have been absurd,
and yet in Dreams I do this constantly.
I know people are excited about the next
generation of consoles, but I’ve already
discovered something that will keep me
entertained for the entirety of this decade.
A remastered Demon Souls is tempting, but
compared to the prospect of making,
playing, and sharing a platformer in PSVR
with the spherical geometries and gravity
mechanics of Super Mario Galaxy, set to
a soundtrack which builds like a Mizuguchi
game? I know which excites me more.
Benjamin ThompsonWe’re also consistently amazed by how
effectively Dreams shows us how much
unseen work goes into game dev by
removing the smoke and mirrors from theThe chain
Since when is threatening the lives of
developers because some players did not like
the storyline of a videogame a civil way to
behave? I personally loved The Last Of Us II,
and even though I found some of the
gameplay a little repetitive I enjoyed the
story. I felt a range of emotions like guilt,
empathy, anger, love and was able to
understand the point of view of each
character and even relate to them.
In this game, there are no heroes or
villains. The real villain is the endless chain
of violence which does not resolve anything.
I found it difficult, as I moved through the
story, to stomach the violence yet I
understood the story the game
wanted to tell. I appreciate
some people are disappointed
by the game but there is no
need to lead a hate campaign
forcing their views onto others
or demanding things to be
different. The writers of game
stories have the same right as
those of movies, TV series and
books, to tell the story as they
intend to tell it. It is their
story to tell and not ours.
The game is for mature people and if
some players feel it is acceptable to send
death threats to the developers or the actors
then I suggest it is time they find games
appropriate for their mental age or that
a disclaimer is added for them: ‘You may
believe yourself to be an adult but parental
guidance is recommended.’
Vincenzo MorraDreams
Ever since I first heard rumours of it, I knew
Dreams was going to be something special.
Little did I know that once I checked it out,
there would be no going back. The game has
unearthed a creative force in me I didn’t
know existed. I knew the game creation
tools would be easy to learn and use. I didn’t
know that the experience of making my ownDialogue
Send your views, using
‘Dialogue’ as the subject
line, to [email protected].
Our letter of the month wins
an SN30 Pro+ controller,
compatible with PC and
Switch, courtesy of 8BitDoIssue 348 “In Dreams I
play a series of
passion projects,
whose creators’
work isvoluntary”