Computer Shopper - UK (2020-10)

(Antfer) #1

110077


RETRO


IISSSUUEE 339922 |COMPUTER SHOPPER|OOCCTTOOBEERR 2002200


Thentherearethosethatfellpreyto
widercompanypolitics,notablytheNintendo
PlayStation,whichisperhapsthebiggest
unreleasedhardwareprojectofall.
Developedaspartofashort-lived
collaborationbetweenSonyandNintendo,
theplanwastoproduceaCD-ROMdrivefor
theSuperNintendo.Whentherelationship
turnedsour,Sonydecidedtocreateitsown
console,andtherestreallyishistory.
“Hadthepartnershipremained,withthe
SuperNintendoCD-ROMadaptorand
NintendoPlayStationgoingahead,things
todaycouldhavelookedverydifferent
indeed.It’shardtoimaginejusthowdifferent,
butIpicturesomestrangeBacktotheFuture
2 -likealternatereality,though maybenot
quitethatdramatic,”Gaskingsays.
Therearelessonstobelearnedfrompast
cancellations.Hugelistsofdos anddon’ts
couldbewritten and,asGaskingnotes,games
are often canned because ofmismanagement,
unrealistic goals and alack ofdirection.
“When Ihave talked with developers
about some oftheir cancelledprojects, many
have spoken about the amount ofstress they
were under and that theywere oftenat
breaking point,”headds.
It’s fair tosaythat mistakes continue to
be made today: crunch culture remains a


thing, and horror stories still fly around the
modern videogame industry.Ifnothingelse,
there’s an argument for the ongoing
preservation ofassets so that future ‘gaming
archaeologists’ don’t need tohunt down
developers toquitethe same extent.
But some games are better leftforgotten:
E.T.the Extra-Terrestrial, perhaps, which
ended up in aNew Mexico landfillsiteand is
named one ofthe worstreleases ofall time.
“Over the years, we have recovered
many titles that turned out tobedreadful

and you can clearly see why theywere
cancelled,”Gasking says.
“ButIhavealwaysappreciatedanythingwe
have found, regardless ofhow good or badit
maybe.Ultimately,we’re just preserving as
much gaming history as we can, and there is
something still exciting tomeabout even
findingan unreleased title that feels like it
should have been buried in aMexican desert
and covered with alayer ofconcrete.”

The Games That Weren’t(£30),gtwbook.co.uk

Billing itself as a‘21st century
realisation of the C65 heritage’,
this 8-bit machine is set to run at
50 times the speed of the C64.
It will come with aXilinx Artix-7
FPGA and amechanical
keyboard, will output in HD,
and support SD cards and 3.5in
floppy disks, all while remaining
compatible with Commodore’s
best-seller (the C64 is in the
Guinness World Recordsfor
being the highest-selling single
computer of all time).
DevKits are now being made
available forpre-order,enabling
developers to start creating
anew range of software and
fix bugs.These are going to
cost awhopping €999
(roughly £900), but the
bods behind the project
insist this won’t be the
price of the final release.
Rather,it’s areflection of
the costs of producing

limited quantities. The first units
are also expected to be released
in October 2021.

NEW


NINTENDO


MAGAZINE


UNVEILED


Videogame magazines
almost seem retro
themselves, given how
fewremain on the
nation’s newsstands.
There are certainly
no specialist Nintendo
publications to be seen in
newsagents, good or bad –the
last wastheOfficial Nintendo
Magazine,which ceased to be in
November 2014.
To fillthe gap,Paul Murphy
founded the A5 mail-order mag,
Switch Player,three years ago,
and now he’s branching out with
an homage to past gaming
magazines withNinty Fresh.

Having smashed through its
£2,000 goal on Kickstarter
(tinyurl.com/
392retro2), it
should be popping
through letterboxes
any time now.
“There’s
something special
about having an
actual physical item
toenjoy,”Murphy
tells us.
“Atleast half of
issue one is retro,thankstoan
NES retrospective,articles about
Super Mario World and Legend
of Zelda: Wind Waker, anda
20-page featureonSuper Mario
titles in time forthe franchise’s
35th anniversary.We’re also
styling the magazine as an
homage to past publications
but, while paying tribute, it’s
important that readers see us
as our own thing.”

NEW‘COMMODORE’


COMPUTERSETFOR


RELEASE


In our mainRetroarticle this
issue,Frank Gasking briefly
discusses the Commodore 65 –a
computer earmarked forrelease
in the early 1990s but cancelled
following much in-fighting. The
machine was due to be the
successor to the Commodore 64,
but only asmall number of
prototypes ended up being built.
Now,its memory is about to be
revitalised thanks to aproject
called the MEGA65 (mega65.org).


a
t
t

➡Murder!wasfinishedin 1990 butitwasnever
releasedbyUSGold.Despitefollowingnumerous
leads,itremainsmissing.Cananyonehelpsolve
thismystery?

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