PC Magazine - USA (2019-06)

(Antfer) #1
EDITOCHOICERS’

Virtual reality has a Goldilocks problem. On
one side, you have tethered headsets with all
the processing power and position tracking
you need to create an immersive virtual
experience—but they’re expensive and require
awkward cables to physically connect you to a computer
or game console. On the other side are mobile and
standalone headsets that don’t need any wires and cost
much less than tethered headsets—but they have only a
fraction of the graphical power and much more limited
motion tracking than tethered models. Oculus covers
both of those bases with the Rift (and now the Rift S)
for tethered VR and the Oculus Go for standalone VR.
Both embody the typical limits of their categories.


Oculus Quest
$399.00
LLLlh

Oculus Quest: True,


Affordable, Wire-Free VR


CONSUMER ELECTRONICS

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