2019-07-01_PC_Gamer

(sharon) #1

THE FINDINGS


With the data gathered, what’s now
clear is that even more important than
having ‘pro’ gear and settings is being
familiar with your own. My personal
performances were slightly better
across the board, but well down on my
usual performances with kit I use every
day, and with settings I’ve honed to my
personal taste. This in itself doesn’t pull
the rug out from under the peripherals
market – the comfort and aesthetics of
a good keyboard, mouse and headset
are vastly more important than their
bearing on your performance. But it
does mean that if you’re attributing the
fact you haven’t made it to the pro
leagues yet on your setup, you’ve got
some tough questions to ask yourself.


7
21
20
32
15
34
17
34
23
28
20
35
18
34
17
17
15
24
24
30

1 2 3 4 5 1 2 3 4 5

Round

RIGA- Kills Deaths

CS: GO – DUST 2
DE ATHMATCH

RIG B- Kills Deaths

1
8
0
64
2
16
0
21
4
10
0
55
0
60
1
17
1
6
0
84

1 2 3 4 5 1 2 3 4 5

Round

RIGA- Kills Position

PUBG –
EURANGEL

RIG B- Kills Position

18
7
17
4
8
4
10
1
11
3 7 3 7 4 8 4

15
1
9
6

1 2 3 4 5 1 2 3 4 5

Round

RIGA- Kills Assists

QUAKE – UNRANKED
TDM CHAMPIONS

RIG B- Kills Assists

Competitive Gaming Rigs


FEATURE


I FEELGENUINELY
MORECONFIDENTIN
MYMARKSMANSHIP
AT1 20 HZ

Never mind – onto PUBG. I notice
two things about the pro setup
straight away: firstly that Break uses
mercifully similar mouse settings to
mine, and secondly that the game’s so
much more readable at minimum
graphics
settings and
ultra draw
distance. I feel
genuinely more
confident in my
marksmanship
at 120Hz, and
that’s reflected


by what I’d deem to be four decent
rounds. And one total bust, but
you get those with battle royale
games, don’t you.
Moving onto the B rig for five
more games (landing every time at
Prison to minimise
variables again)
what hits me the
most is sound. I
didn’t feel like I
was benefitting
from the virtual
surround in CS:GO,
but here in Erangel

I feel lost with only some tinny
speakers to tip me off when an
enemy draws near.
Perhaps it’s psychological, but
combat feels much harder at 60fps
too. Interesting.
Finally, Quake Champions. The
fastest, most unforgiving online
shooter out there. The Big Kahuna. I
enter cYpheR’s mouse settings,
whack the graphics down, and let rip
on five unranked team deathmatches.
I’m slaughtered. Once again, the pro
mouse setting is very different to my
usual feel, far less sensitive and
requiring great swathes of movement
across the mouse mat. The audio
sounds great and everything, but it’s
not stopping me haemorrhaging
points. Once again though, I’m struck
by how much more readable the
game is with lighting effects dialled
right down, and how noticeably
smooth it feels at 120Hz.
Of the three games, Quake
Champions feels the most unwieldy
on my B rig. Perhaps it’s the sheer
number of inputs per second, but my
ancient mouse and keyboard just
can’t keep up.
I feel a step behind the duration of
my five matches. For the first time in
this experiment – perhaps ever – I
actually miss the precision of
mechanical keyboard switches.

LEFT: Quake puts
mouse polling rates
and key press
recognition under
the microscope.
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