2019-07-01_PC_Gamer

(sharon) #1

exploding them in a mist of claret.
Over the course of the game your
powers, weapons, and upgrades stack
up, and the combat becomes
exponentially more fun in the
process. If you loved the precision,
brutality, and fluidity of the Doom
reboot id Software released in 2016,
but wished it had more variety, Rage
2 is the answer to your dark prayers.
Curiously, however, the default
key bindings for your powers are
incredibly clumsy. You have to hold
down the control key, then press
another key to activate them. That
might not sound too complicated, but
in the midst of a frenetic, fast-paced
firefight, when you’re also trying to
run and jump and shoot, it feels like
you’re wrestling with your fingers.
Luckily you can rebind your
powers, and I found assigning them
to the number keys felt much more
intuitive. It’s clear Rage 2’s UI has
been optimised for a gamepad,
because even menu navigation feels a
little awkward with the mouse.


DEAD WORLD
So we’ve established that the
shooting is exceptional, but what
about the rest of the game? Well,
unfortunately, nothing else here
manages to reach the high
watermark set by the combat.
The world is a
consistent
disappointment, being
a surprisingly drab,
uninspiring place.
Co-developer
Avalanche created a
beautiful, haunting
post-apocalyptic
wasteland for its take
on Mad Max in 2015, but this dreary
expanse of swampy forests, rocky
valleys, and dusty dunes is deeply
uninspiring. Much of the game is
spent driving between missions,
which only heightens the lack of
visual interest.
A lush jungle region to the north,
The Wilds, is the most interesting in
terms of visuals and atmosphere – if
only because it’s so different from the
rest of the game. And I do like how
Rage 2’s world is relatively small,
especially compared to other
Avalanche games. It feels like a more
curated, considered space, rather
than an endless, empty sprawl.
The fidelity of the world-building
isn’t quite enough to make
exploration very rewarding and the
open world feels more like a means


crateopen.I can’tremember the last
gameI playedwhereI enjoyed
breakingthingsopensomuch.

GOODFEELING
Rage 2 is oneofthemostsatisfyingly
slick,crunchyfirst-persongames I’ve
playedina while,whichextends to
everythingfromthepunchyvisual
feedbackofyourpowerstobasic
navigationsuchasjumpingand
mantling.Artistically,however, it
stumbles.Thegamesuffersfrom a
distinctlackofpersonality,with a
lifelessworldthatlookslikea dozen
otherdustywastelands,edgyhumour
thatalmostalwaysfallsflat,and a
dumb,shallowstorylinestraight out
ofa badSaturdaymorningcartoon.
Noamountofadolescentswearing or
hotpinkspraypaintcanchange the
factthatRage 2 is actuallyabout as
punkasa MichaelMcDonald album.
Butintheheatofthemoment,
besiegedbyenemies,chaining
powersandfiringthosethunderous
guns,I forgetaboutRage 2 ’s bland
worldandstory.Thecombatis a
powerfuldistractionfromthe game’s
problems– atleastuntilthegunfire
stops.There’sa lottolovehere, but
thegulfinqualitybetweenthe
combatandjustabouteverything else
is ultimatelyharmfultotheoverall
experience.Despitethoseissues,
though,AvalancheandidSoftware
canstillbeproudofthefactthat Rage
2 ’s shotgunhastobeoneofthe best
inthebusiness.

70


Someofthebest
first-personshootingon
PC,buttherestofthe
gamestrugglestokeep
upwithit.

VERDICT

You neverfeel
like you’re
fully incontrol
behind
the wheel

LINK TO THE PAST How Rage 2 connects with the original


WELLSPRING
This is the first major town
you visit in the original
game, and it still exists in
Rage 2. However, the city
is now much bigger, with a
larger population and
holographic advertising
billboards clinging to
every surface.

LOOSUM HAGAR
Loosum, daughter of John
Goodman-voiced Dan
Hagar, teaches the
protagonist how to use
wingsticks in the original
game. In the sequel she’s
the mayor of Wellspring
and is, once again, an
important ally.

THE AUTHORITY
The villains of the original
game. They were defeated
by the protagonist, but
their commander, General
Cross, is back in Rage 2,
having kept himself alive
by augmenting what’s
left of his body with
cybernetic implants.

ARKS
The protagonist emerges
from one of these shelters
in the original game.
They’re important in the
sequel too, granting
Walker high-tech
pre-cataclysm weapons
and abilities that are
basically superpowers.

of getting you from one mission to
another, rather than an intrinsic part
of the experience. An open world
should compel you to go off-road
and explore, but I never felt much
of an urge to break away from the
route given by the GPS.
The vehicle handling is another
sore point – especially if you happen
to be playing with a mouse and
keyboard. Your main ride is the
Phoenix, a chunky little APC with a
couple of loud, rattly machine-guns
strapped to the front. You can also
drive other vehicles you find (or
steal) in the world and,
if you’ve unlocked a
specific upgrade, drive
them back to
settlements such as
towns and cities to add
them to your
collection.
The problem is,
they all feel pretty
horrible to drive. The handling is
sluggish, smeary, and unresponsive,
and you never feel like you’re fully in
control behind the wheel.
Driving is a little more enjoyable if
you switch to a gamepad with an
analogue stick, but the overly
wide turning circle many of the
cars seem to have makes you feel
like you have to fight to get them
around a corner sometimes. It’s a
peculiar, strangely isolated dip in
quality, because pretty much
everything else in Rage 2 feels
amazing: from the exciting little
knee-slide you can transition
into if you crouch while
sprinting, to
something as
simple as
smashing an ammo

Rage 2


REVIEW

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