2019-07-01_PC_Gamer

(sharon) #1

autosaves, which put me back at the
start of my journey to the hideout. I
don’t mind losing time from a defeat
in Outward, but losing real world
hours from getting stuck on some
world geometry was very frustrating.
Magic in Outward involves more
complexity than just keeping a mana
meter filled. The fireball spell, a
staple of fantasy games, is essentially
like throwing a lit match at someone.
It’s weak unless it’s cast while
standing in a magic circle, which is
another spell that requires physical
components that need to be collected
and sometimes even crafted. Once
the circle is cast, the fireball becomes
explosive and deadly, and the
preparation required to
unleash it at its fullest
turns it from just a
reflexive keypress into
a satisfying sequence.
Spells and skills can
also be used in
conjunction with one
another – I can cast a
Warm Boon spell that
allows me to cast a second spell
which infuses my weapon with
flames for extra damage, and then
use a Gong Strike ability to bash my
burning weapon against my metal
shield, letting loose a shockwave of
flames. Learning these skills and
combos and putting them to use
makes the magic feel almost like
science. Like something that has real
rules and procedures. Spells aren’t
all-powerful, but it still feels like
you’re doing something powerful
when you master them.
Like everything else in Outward,
magic has a cost. Gaining the ability
to cast your first wimpy fireball
requires first fighting your way to the
centre of a mountain, and then
permanently sacrificing a portion of
your physical health and stamina in


89


VERDICT

I’m readyto
makea new
characterand
play another
50 hours

THE JOYOF CAMPING
TipsforgettingsomeR&R

1


SLEEP LIKE A KING
Buy a tent so you’ll sleep like a king
even on the ground.

2


BUY WISELY
Tents provide different bonuses. Fur tents
keep you warm, mage tents boost your mana.

3


FIND A SAFE SPOT
If you pitch your tent near butterflies, it’s an
ambush-free zone.

5


TAKE TIME TO FIX YOUR GEAR
Allocate a few hours of rest for repairing
weapons and armour.

6


PLANT YOURSELF
The plant tent is a big seed that instantly
grows into a single-use tent.

7


DISASSEMBLE
Don’t forget to roll up your tent and take it
with you in the morning!

4


CHOW DOWN
Camping is a great time to cook any raw
meat or plants you’ve collected.

Outward


REVIEW


A few rough edges don’t
stop Outward from being
a gem. Its nature makes
even a tiny amount of
progress feel meaningful.

an arcane ritual. The more powerful
you want your magic to be, the
weaker you’ll be physically.
There’s not a massive open world
in Outward, but winding dungeons,
hidden caves, and the relatively slow
pace of travel across the four regions
makes it feel bigger than it is,
especially when you’re just starting
out. While cities are full of NPCs,
there are typically only a few to talk
to, pretty much just the quest-givers
and merchants.
There also aren’t a huge number
of different enemy types in the world,
and once killed they’ll remain dead
for days, so retracing your steps
across the four regions of Outward
can occasionally be
completely uneventful.
The main quest I
finished for one of the
three factions wasn’t
terribly long, though
combined with
side-quests, frequent
setbacks and my
hesitant exploration of
the world, it took me roughly 50
hours to complete.
I’m ready to make a new
character and play another 50 hours.
Unlike games such as Oblivion or
Skyrim, where a single character can
climb to the top of every guild or
completely unlock every skill tree
to become a living god, you’ll need
multiple characters in Outward to
explore every possibility available.
You’re restricted from advancing
through every skill tree (there are
eight in total, and you can unlock
the upper tiers of only three with
the same character). This is yet
another instance of your choices
being weighty ones – I spent hours
making multiple visits to several skill
trainers, hemming and hawing,
before finally deciding on which

trees to follow. It also opens the door
to future playthroughs where you’ll
experience the world in a different
way with a different set of abilities.

CO-OP TEAM UP
You don’t need to brave the harsh
world of Outward alone – co-op play
is available, either online or locally
with split-screen, and adventuring
with a friend is supremely fun (not to
mention rare for a singleplayer
fantasy RPG). There’s a big flaw in
co-op, in that only the person hosting
the game will gain quest progress,
but I still had a great time playing a
few hours in co-op as we explored,
fought, fled, divided up loot, camped
out under the stars, and occasionally
ran into our own failures.
Outward’s unusual design
provides a different experience than
I’ve found in most RPGs. It
completely breaks the common
habits of fast-travelling, gaining a
fortune in loot, becoming an
all-powerful god, and reloading saved
games when things don’t go as
planned or you make a choice you
regret. It makes minor setbacks feel
like major obstacles to overcome and
it makes small victories feel like utter
triumphs. Outward is harsh and
frustrating, but it does what so few
games do. It requires you to put
real thought into the choices you
make, and it makes those choices
feel like they really matter. Most
of all, it makes you approach each
and every encounter as if your
life depended on it – even
though you never die.
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