2019-04-01_Retro_Gamer

(sharon) #1

THE MAKING OF: YOSHI’S ISLAND


T


here’s an enormous burden of
expectation that comes with
following up a game like Super
Mario World. Retro Gamer readers
voted it the greatest game of all time, and many
would argue that it was as close as you could
get to a perfect game, as it built admirably on
the already refined Mario platform formula
while adding the benefits of 16-bit technology. It
would be very hard to elaborate on the formula,
especially given that delays to the Ultra 64 project
meant that Nintendo was still tied to the 16-bit
SNES. With player expectations guaranteed to
be through the roof, was there even any sense in
trying to create a traditional Mario sequel?
It turns out that Takashi Tezuka and Shigefumi
Hino didn’t think so. They were two of the
directors of Yoshi’s Island, alongside fellow
directors Toshihiko Nakago and Hideki Konno, with
Shigeru Miyamoto acting as producer. Working
together at Nintendo EAD, this team wanted to
take a different approach instead. “We felt we’d
done everything we wanted to for side-scrolling
with Super Mario World, and so wanted to try
creating a platformer with a different angle to it,”

the developers explain. “Before Yoshi’s Island,
we’d only created games with Mario as the lead
character. We felt that changing the lead character
would give us a different perspective and different
gameplay possibilities, and so we started thinking
up a game with Yoshi as the lead.”
That makes sense – but the Mushroom
Kingdom is home to many interesting characters,
many of whom have also starred in spin-offs.
What made Yoshi the character of choice over
the likes of Wario, Luigi or Peach? This goes back
to the creation of the character for Super Mario
World, as we discover. “The idea for Yoshi came
about because Mr Miyamoto wanted to have
Mario ride a horse. We thought it would be better
to have a new character rather than a horse, so Mr
Hino and I went about creating one,” Tezuka tells
us. “Yoshi turned into quite the cute character, and
we were very interested in creating some kind of
spin-off with him; that’s where it all began.”
This wasn’t Yoshi’s first starring role in a game,
of course. Mario’s trusty steed had previously
appeared headlined three games, the puzzle
games Mario & Yoshi and Yoshi’s Cookie and the
Super Scope blaster Yoshi’s Safari. But none

Tasked with delivering a successor to Super Mario World, Nintendo’s


developers decided to entrust the starring role to a new hero and


knocked it out of the park. Takashi Tezuka and Shigefumi


Hino look back on the development of Yoshi’s Island


Words by Nick Thorpe

THE MAKING OF: YOSHI’S ISLAND


THE


MAKING


OF


RETRO GAMER | 23
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