2019-04-01_Retro_Gamer

(sharon) #1
of these were platform games, and Yoshi’s only
appearance in a platform game so far had been
as a sub-character. So while Yoshi had certain
established abilities such as his ability to grab
enemies with his tongue and eat them, the team
had a great deal of freedom to decide on new
abilities and a new style of play that would provide
a clear break from traditional Mario games.

T


hat said, it wasn’t easy for the team
to come up with these new and
interesting ideas – according to Hino,
such things were quickly seized upon
when they did arrive. “I remember Mr Tezuka
coming in suddenly one morning and dropping
an idea on us,” he says. “The development team
were hungry for the seeds of an idea and so we
ran with it; we discussed them over and over
and polished them into something we could
implement in game.” Abilities that Yoshi gained
in Yoshi’s Island include the ‘flutter jump’ – an
extended jump where the dinosaur struggles
against gravity in a cartoonish fashion – as well
as the ‘ground pound’ jumping attack that could
be used to smash stakes into the floor, something
Mario would later adopt. Yoshi also gained
a variety of possible vehicle transformations

including helicopters, cars and submarines, but
these could only be used in certain places.
However, the ability that most closely tied into
Yoshi’s existing skillset was his unique capability
to create eggs. As in Super Mario World, Yoshi
could use his tongue to eat enemies and then
spit them back out at other enemies
as an attack. However, by pushing
the down button with an enemy
in Yoshi’s mouth, the player
could have Yoshi lay an egg.
Instead of containing items
or more Yoshis, as they
did in the likes of Super
Mario World, eggs could
be thrown, rebounding off
walls, breaking through
barriers, collecting objects and
smashing enemies.
“We wanted to include
egg-throwing as throwing actions
weren’t something that had appeared
much in Mario games,” Tezuka tells us.
“Having said that, though, giving users the ability
to simultaneously control both Yoshi’s movement
and the direction they throw eggs in proved
challenging and gave us quite the headache!”
However, it proved to be a crucial element of

the game. “Having said that, though, fusing this
egg-throwing mechanic into a platformer helped
us invent ideas that hadn’t been possible until that
point,” Hino points out. “It was a real boon for
ideas for the game!”
While the egg-throwing mechanic would be
easy to implement in modern games
thanks to the prevalence of dual
analogue sticks, achieving it in
Yoshi’s Island required some
ingenuity. The development
team managed to hit upon
an elegant solution that
managed to squeeze the
whole process into two
button presses. By hitting the
A button, the player would
reveal an aiming reticule that
moved back and forth along an
arc in front of Yoshi – while still
allowing him to run and jump freely.
Hitting the A button again would cause
Yoshi to throw an egg in the direction he was
currently aiming for. It was the trickiest of Yoshi’s
skills to get to grips with as a player, but it gave the
game a unique feeling amongst platform games.
One of the other things the new star allowed
the Nintendo EAD team to do was make an

» [SNES] The flut ter jump is a useful trick that can of ten
save Yoshi when a regular jump might see him plummet.

» [SNES] Transforming into a helicopter is fun,
but it ’s impor tant to find a way to transform back


  • you won’t get any where without one.


24 | RETRO GAMER

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