2019-04-01_Retro_Gamer

(sharon) #1
» Mark K Jones, Shaun Ridings, Steve Lavache and
John Brandwood at work down in Ocean’s programming department.

» Musician Jonathan Dunn and C6 4 ar tist Steve Wahid play on the Operation Thunderbolt arcade coin-op.

going to cause any great shakes once
released, but I was chuffed when the
Crash review in issue 42 from July 1987
specifically mentioned: “...the brilliant
loading screen raises expectations”.
That was enough for me. Crash was
my favorite magazine and there, in it’s
pages, was my first piece of criticism,
and it was positive.

O


ne evening, while still staying
at a hotel, I was messing about
on Melbourne Houses’ Wham
The Music Box utility on my
Spectrum and set about converting
some music from the arcade version
of Arkanoid. I’d heard all three in-game
tunes playing almost every day at work
as the Spectrum and Commodore 64
conversions were being worked on
down the corridor

would pass and I’d not even realise.
Every couple of hours I’d get up and
have a little wander about to see
what everyone else was doing, then
I’d go back to my screen and there
I’d see something wrong glaring me
in the face. If I was having an issue
with an aspect of the illustration I’d
walk away, come back with fresh eyes
and I’d quickly find a solution. The
screen took me around three days
to complete. I was happy to realise
it was the best piece of Spectrum
work I’d done so far.
Afterwards, I started work on
the Amstrad CPC loading screen
for the same game. That caused
me a few problems at first as I’d
never used that machine before.
Not only that, but I had to learn
to use the Amstrad art package,
something that normally takes
a lot of practice. The Amstrad

loading screen for Mag Max took me
quite a bit longer than its Spectrum
equivalent, but it turned out okay.
It certainly wasn’t anything to be
embarrassed about considering it was
my very first work on the machine.
Thinking I was then done with Mag
Max, Gary then approached me to
change some of the graphics in both
versions of the game itself. The main
character was a little ill-defined. I had
a letter from the programmer, Gary
Knight, that listed the character sizes
required and started work on my very
first animation. I’d not really made
anything move before. I drew a robot
head, a ship and animated a set of
robot legs through three frames. The
finished graphics did look a bit better
than what had been there previously.
Gary was right to have requested them
to be redone. Mag Max wasn’t

» Music

ould pass and I’d not even realise. load

Me at my desk in the ‘dungeons’ of
Ocean in mid 1987.OOcceeaaann iinn


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