the times | Monday November 16 2020 1GT 15
MindGames
© PUZZLER MEDIA
Divide the grid
into square or
rectangular
blocks, each
containing one
digit only. Every
block must
contain the
number of cells
indicated by the
digit inside it.
Enter each of
the numbers
from 1 to 9 in
the grid, so that
the six sums
work. We’ve
placed two
numbers to get
you started.
Each sum
should be
calculated left
to right or top
to bottom.
From these letters, make words of
three or more letters, always including
the central letter. Answers must be in
the Concise Oxford Dictionary, excluding
capitalised words, plurals, conjugated
verbs (past tense etc), adverbs ending
in LY, comparatives and superlatives.
How you rate 14 words, average;
19, good; 24, very good; 30, excellent
1 Rocky Balboa 2 The moon 3 Stephen Fry 4 Surinam
5 Ataturk or Mustafa Kemal 6 North Korea 7 Mount
Erebus 8 Pearl 9 The Deer Hunter 10 Finland 11 Allen key
or Allen wrench 12 Battle of the Metaurus 13 Georges
Hébert — the system is also known as Hébertism
14 Lara Croft 15 Dina Asher-Smith
Kajawah (c) A pannier
slung over a camel’s back
Nympholepsy (b) Violent
emotion caused by
wanting something
unobtainable
Rusma (a) A Turkish hair-
removing fluid (of lime
and arsenic trisulphide)
Kakuro 2784
Sudoku 11,
Killer 7444
Futoshiki 3825
Cell Blocks 4003 Set Square 2787
Suko 3022
Train Tracks 1174
Word watch
Quiz
Saturday’s answers
cent, chin, chine, ching, chink, chit, chitin,
cine, cite, echt, enticing, etch, etching,
ethic, ethnic, genic, heck, hick, icing, inch,
incite, itch, ketch, kinetic, kitchen, neck,
necking, nice, niche, nick, tech, tench, thick,
thicken, thickening, tich, tick, ticking
times2 CrosswordNo 8437 Brain Trainer
A
N
S
MEDIUM^1361 DOUBLE WER
IT
DOUBLE – 1 9
IT
(^555) / (^88) x 6
OF IT
-^333 / 121
OF IT
+
+ 2 5 ÷^2010
(^777) / 1
OF IT
- AN
S
EASY^14 x^2 +^6 DOUBLE WER
IT - 6 ÷ 5 5 x 9
(^11) / 55
OF IT
DOUBLEE
IT
(^333) / 444
OF IT
AN
S
WE
R
HARDER 1561 + 1^35 ÷^8
DOUBLE
IT
(^333) / 444
OF IT
- 81 11 / (^66) x 2 – 604
OF IT
- 81 11 / (^66) x 2 – 604
-^33 / 101
OF IT
Across
1 Drymatterffforlighting
fffires( 6 )
5 Slightlyalter( 6 )
8 Ratherbrashperson( 4 )
9 Treeofcoastalswamps( 8 )
10 Driedgrape( 7 )
11 Calloffff(amission)( 5 )
113 Improvement( 11 )
16 ((Offallighht))fffffllashhon//offfffff(( 5 ))
18 Drugffformusclebuilding( 7 )
21 Catholicpraaayer( 3 , 5 )
22 Electricalunit( 4 )
23 Violentexcitement( 6 )
24 Japanesefffighting
method( 6 )
Down
2 Withinanorganisation
( 2 - 5 )
3 Onegoingunderwater( 5 )
4 Cudchewer( 8 )
5 Aromaticplant;sweet( 4 )
6 Hard-wearing( 7 )
7 Banknote( 5 )
12 Parisianartisticqqquarter( 4 , 4 )
14 Executioner( 7 )
15 Groupofthree( 7 )
17 Bodilyorgan( 5 )
19 Eg,theSevern( 5 )
20 Unraaavel;battle( 4 )
SolutiontoCrossword 8436
1 2 3 4 5 6 7
8 9
10 11
12
13 14 15
16 17 18 19
20
21 22
23 24
ZOOLOGICAL
Z E V N D M
AGAVE SHOWBIZ
B L R I L E
AGO TEDDYBEAR
G U A E O O
LUSAKA DRIVER
I E B K E A
OFFENDERS NOT
N A D H I I
EURASIA IBSEN
S O U R O G
ZIMBABWEAN
Cell Blocks No 4004
© PUZZLER MEDIA
Polygon Set Square No 2788
Please note, BODMAS does not apply
Killer Gentle No 7445 Solutions
Killer Tricky No 7446
As with standard Sudoku, fill the grid so that every column,
every row and every 3x3 box contains the digits 1 to 9. Each set
of cells joined by dotted lines must add up to the target number
in its top-left corner. Within each set of cells joined by dotted
lines, a digit cannot be repeated.
Need help with today’s puzzle? Call 0905 757 0143 to check the
answers. Calls cost £1 per minute plus your telephone company’s
network access charge. SP: Spoke, 0333 202 3390 (Mon-Fri 9am-5.30pm).
Cluelines Stuck on Sudoku, Killer or KenKen? Call 0901 293
6263 before midnight to receive four clues for any of today’s
puzzles. Calls cost £1 plus your telephone company’s network
access charge. SP: Spoke, 0333 202 3390 (Mon-Fri 9am-5.30pm).
Terry Dwyer of Quorn,
Loughborough has been playing
and teaching the game we love for
7 4 years. He recently showed me
this instructive deal. How would
you declare 3NT on♦Q lead?
You have only five top tricks.
One possibility is to play on clubs
straight away and hope to guess
the location of the queen. The
trouble is if you misguess, you’re
down. Even if the king of spades is
onside and you make three spade
tricks, that’s only eight tricks
(three spades, three clubs and
y
♦AK). It must be better to play on
hearts — any tricks you promote
are extra tricks, and the solid
sequence means you’ll make two.
It’s the lose-to-win principle, the
hare and the tortoise.
At trick two, you lead the queen
of hearts, West winning and lead-
ing the jack of diamonds. You win
and lead the jack of hearts, taking
the small risk that West will win
and have three diamonds to cash.
We st does win but has only two
diamonds to cash, you discarding
two spades from hand while East
discards a spade.
At trick seven, West switches to
a spade. Do you finesse? Or do you
rise with the ace and hope to guess
clubs? Sift through the clues, start-
ing at the very beginning. And I
mean the very beginning.
West dealt and passed. He has
turned up with ten points — the
ace-king of hearts and queen-jack
of diamonds. If he held the king of
spades or queen of clubs in addi-
tion, he would have opened the
bidding. You rise with dummy’s ac e
of spades. You then cash the king
of clubs and lead and pass the jack.
A third club goes to East’s queen
and your ace, whereupon you can
table the ten of clubs and promoted
ten-nine of hearts. Game made.
As Dwyer confessed, “Alas,
when faced with this deal, not one
of my students could make the
contract. I even smuggled it in
front of them a month or so later
and they didn’t recognise it. Again,
very few pupils managed it.”
As Dwyer sagely notes, the deal
highlights the need to ...
- Count the tricks needed for the
contract and plan ahead. - Don’t rush thoughtlessly for the
best-looking suit. - Play on suits with inevitable losers
rather than creating extra losers. - Deduce facts from the bidding —
not only what was bid but also what
wasn’[email protected]
Contract: 3NT, Opening Lead:♦Q
Dealer: West, Vulnerability: North-South
N
W E
S
Pass Pass Pass
1NT( 1 ) Pass 2NT( 2 ) Pass
3NT End
(1) Almost too good for a 12-14 1NT — with
such fine intermediate cards, especially
♥ 1 09 to bolster ♥QJ.
(2) Conversely, barely worth the invite.
S W N E
♠K74 2
♥ 853
♦ 542
♣Q 54
Rubber ♠AQJ
♥ 76
♦ 8763
♣KJ9 3
♠ 1095
♥QJ
♦AK
♣A
♠ 863
♥AK4 2
♦QJ1 09
♣ 86
Bridge Andrew Robson
SW I N E
OEM
LOATHE
DR
R
MOU L DY
CRATE
ROJ
OSOME
SER
SUNK
D
1 Lyre
2 Bower
3 We ave r
4 Frigate
5 Get the bird
Easy 90; Medium 102; Harder 75
1 Nf6! uncovers a double attack
against the black queen. Black
must give up material as 1 ... Qxc
2 Qxh6+! Bxh6 3 Rh7 is mate
SPEEDL IMI T
I T A Y E T
HELPOUT SIXTH
A G N T T A R
NERO DEF I ANCE
D I M R Q A
LIMPETBUGGED
E T N E A B
BRACELET FLEA
A T O L I L R
RULER SOTHERE
S A I O C O
SECONDHAND
Lexica 5570
Lexica 5569
Chess — Winning Move
Quintagram
Brain Trainer
Quick Cryptic 1744
KenKen 5112
Codeword 4120
Square Routes
88
Tredoku 1656
Y M R A E
Z A R V W
O H C E T
N O A R N
E Y H P E