Eberron - Rising from the Last War

(Jeff_L) #1

0HRKALUUN
Riedra built its empire on the foundation of a dozen
shattered nations. Scholars consider the loss of these
nations to be a tragedy ... except for Ohr Kaluun. The
lords of this ancient kingdom were driven by deep para­
noia and an all-consuming thirst for power. The sages
of Ohr Kaluun studied the darkest paths of magic and
bargained with fiends and other foul creatures. They
warped their bodies through mystical rituals and pacts,
creating the first changelings, skulks, and tiefling blood­
lines. Ohr Kaluun was ultimately consumed by the feuds
of its paranoid mage-lords and the crusading legions of
its neighbors. To day, it is a shunned region, haunted and
cursed. Dark secrets and great treasures remain in the
vast war labyrinths of Ohr Kaluun, but fiends, wards,
and far deadlier threats linger in this fallen kingdom.


SARLON�S INFLUENCEIN
KHORVAIRE
In Khorvaire, you might ...


  • Struggle to expose the schemes of an order of psychic
    assassins.
    Steal a memory crystal from an Inspired ambassador.
    Help an Adaran envoy deliver a vital message to a ka­
    lashtar elder.


--THE--

SMl4�n �nou�s�T�W[
EXCLUSIVE

BENEATH


THE BASALT


TOWERS, PART 3


When I first spoke to the Morgrave board, I hid the de­
tails I share with you now. I did this not from malice,
nor even from fear that I would be ridiculed, but rather
because I could not bear to revisit the horrors I had seen
beneath the merciless Menechtarun sands. I force myself
to revisit them now only in the hopes that in so doing, I
can prevent any fools from following in our footsteps and
sharing the fate of my fallen friends.
We'd made camp in the upper floor of the tower, for
thousands of years of shifting sand had left that as the
easiest point of entry. We were surrounded by cyclopean
bones, and I found myself facing the empty gaze of a
skull taller than I was. Melanora questioned how these
grim remnants could linger for so long, but I dismissed it
as the remarkable effect of the exceptionally dry climate.
If only I had given more thought to this matter, Melanora
might still be with us today. Instead she lies lost beneath
the basalt towers, trapped in hideous service to the an­
cient powers that dwell in the darkness.
For the full text of Professor Ta lbridge's terrifying account, pick
up the latest issue of the Sham Inquisitive/


CHAPTER 2 I KHORVAIRE GAZETTEER


Although outsiders aren't welcome in Riedra, the em­
pire is a powerful nation and a valuable trading partner.
Riedra offered assistance to multiple nations during
the Last War. Karrnath relied on Riedran aid to survive
a wave of terrible famines, and Aundair also received
support from Riedra. King Sebastes of Q'barra has used
Riedran troops to maintain order in Newthrone.
Riedrans rarely appear on the streets of Khorvaire,
but Inspired ambassadors attend every court. Although
the Inspired present themselves as generous and kind, a
darker force followed them across the sea. The Dream­
ing Dark is an enigmatic order of monks, assassins,
warlocks, and mystics. Their ultimate agenda remains
unknown, but they hunt the kalashtar and some believe
they can control people by manipulating their dreams.
While most people dismiss the Dreaming Dark as a fool­
ish story, you might uncover the truth behind the tales.
Both the Inspired of Riedra and the kalashtar of Adar
possess psychic powers, and treasures from Sarlona
reflect this. A set of Sarlonan sending stones might take
the form of crystals that allow telepathic communica­
tion. The rod of rulership, ring of mind shielding, ring of
telekinesis, potion of mind reading, and the medallion of
thoughts could represent psychic items from Sarlona.
In addition to psychic treasures, Sarlona is a source of
a number of exotic plants and medicines. Dreamlily (de­
scribed in chapter 4) is a useful Sarlonan narcotic, but
over the course of the past few decades it has become a
common recreational drug.

TRINKETS FROM SARLONA
d8 Trinket
A polished crystal sphere; when you clutch it in your
fist, a telepathic voice recites a story in your mind
2 A teardrop pendant made from polished shell; when
you hold it, you see the image of a young Riedran man
A six-sided crystal die; when you roll it, you feel a
surge of emotion for six seconds
4 A sealed vial filled with faintly luminescent blue mist
5 A crystal disk engraved with a labyrinthine pattern

(^6) A leather-bound collection of kalashtar poetry called
Shards of the Light
7 A sphere of polished crystal; when you hold it in your
palm, you feel that it knows you and understands you
8 A cup and ball toy; when you successfully catch the
ball in the cup, you feel a momentary surge of joy


XEN'DRIK

In Xen'drik, you could ...


  • Seek to destroy an ancient mystical weapon before it
    fa lls into the hands of villains.

  • Battle savage giants in the ruins of their ancient cities.

  • Match wits with cunning drow in the depths of a pri-
    mordial jungle.
    Any follower of the Sovereign Host knows this story
    about Xen'drik. In the dawn of time, the Sovereigns
    bound the fiendish overlords and freed the world from
    chaos. The mighty giants had fought alongside the

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