whether that's a bard's eloquent persuasion, a wizard's
words of power, or a rogue's careful threat. They give
an initial impression as friendly busybodies, always
ready to lend a hand or share a story, while asking ques
tions that tend toward the slightly-too-personal. Often,
though, a cheerful and amiable gnome is methodically
adding to a mental storehouse of knowledge that might
one day provide important leverage.
GNOMES OF ZILARGO
To say that every Zil gnome is a ruthless schemer would
be a hurtful exaggeration. Intrigue is the favorite pas
time of most Zil, though. Every gnome child of Zilargo
is taught to manipulate and deceive, and by the time
they reach adulthood most have been involved in dozens
of schemes and fe uds, some of which persist well into
adulthood. Even a gnome with a good heart and noble
goals-of which there are many-often still prefers to
use trickery and cunning rather than the unreliable
tools of honesty or brute force.
Most Zil gnomes belong to the forest gnome subrace.
Their natural talent for illusion aids them in trickery and
entertaining, and they often use small animals as mes
sengers and guides.
When you're making a Zil gnome character, consider
what kinds of schemes you or your family might be
involved in. The Zil Schemes table offers some sug
gestions, but you should feel free to elaborate on these
schemes, even to absurd extremes.
ZIL SCHEMES
dlO Scheme
Yo ur fa mily is working on a new fo rm of elemental
binding, but they need a lot of Khyber dragonshards.
2 You have an anonymous contact who sends you mis
sions via the sending spell. When you do as you're
asked, you receive handsome rewards.
3 You've inherited a plot of land in Q'barra. If you don't
visit within a year, you'll lose the claim.
4 Due to an unusual twist of Triumvirate law, you share
the same name with a number of other Zil, and you're
all legally considered to be the same person.
5 You've acquired a spe/lshard (described in chapter 5)
that contains a vast amount of text in a strange code.
6 You know the location of a wanted war criminal, and
you've been trying to decide whether to turn them in or
try to get something in exchange for your silence.
7 You've been selling fa lse treasure maps, but now
you've found one that might be real.
8 You've acquired a controlling stake in a dragonshard
mine, which was abandoned long ago. But why? Ko
bolds? Aberrations? There's only one way to fi nd out!
9 Your family is facing financial ruin, and they've taken
out a life insurance policy on you. It only pays out if
you die under unusual circumstances, and they're en
couraging you to seek out more dangerous adventures.
10 You're peddling a life -extension scheme where clients
are petrified by a medusa and then restored later.
Additionally, consider your relationship to Zilargo:
why you have left, and what ties do you still have to it?
Yo ur scheme could provide a good reason for you to
leave. Or you could be a sage gathering information
for the Library of Korranberg or an investigator send
ing stories of your adventures back to the Korranberg
Chronicle. Family is important to the Zil, and you could
be pursuing your family's interests. You could even be
working for the mysterious Trust, the conspiracy behind
the Triumvirate's throne that quietly maintains order
in Zilargo. If you are working for the Trust, you could
have a specific mission, but you could also be a sleeper
agent-gathering information and allies until you're acti
vated and you are put to your intended use.
Zil Names. Zil society is divided into major houses,
each of which is composed of multiple fa milies. Each
gnome carries the name of a house and of a family in ad
dition to a personal name. For example, Alina Lorridan
Lyrris and Tallian Talius Lyrris are members of differ
ent families (Lorridan and Talius) within House Lyrris.
Gnome names are long and lyrical; a Zil proverb claims
"the sweetest song is the name of a friend." Personal
and clan names are usually at least three syllables long,
and there is a strong tradition of alliteration.
GNOMES OF THE FIVE NATIONS
As they have for countless generations, insatiable cu
riosity and endless opportunity draw gnomes from
Zilargo into the wider lands of Khorvaire. Most of these
dispersed gnomes find new homes and integrate easily
into local cultures. Gnomes can be found in any walk
CHAPTER 1 I CHARACTER CREATION
(^23)