Many Khoravar espouse the idea of "the bridge
between," the notion that the Khoravar are called to
facilitate communication and cooperation between
members of different cultures or species. Khoravar who
follow this philosophy often become bards, diplomats,
mediators, or translators. Others are fascinated by their
distant connection to the fey and seek to build bridges
between the Material Plane and the Feywild of Thela
nis. These Khoravar often become Greensinger druids
or warlocks with Archfey patrons.
Khoravar speak both Common and Elvish, and among
themselves they often blend these two together. This
pidgin makes perfect sense to anyone who speaks both
languages, but someone who speaks only one of them
will miss some words and subtlety of meaning.
As you create a Khoravar character, you have a wide
range of options to describe your backstory. The Khora
var Origin table can provide inspiration for it.
KHORAVAR ORIGIN
dlO Origin
You're the linchpin of a Khoravar community in a ma
jor city, hosting unity meals and maintaining connec
tions with every half-elf in the city.
2 You grew up in a small town dominated by humans.
You didn't know any other half-elves, and you did your
best to fit in.
3 You lived in the Eldeen Reaches as part of a small
Khoravar community, trying to be a bridge between
the human farmers in the east and the druids and
wilder fo lk in the west.
4 Your small Khoravar community has only survived in
the slums ofSharn through the close, fa mily-like sup
port you show each other.
5 You're part of a community in Thrane whose devotion
to the Silver Flame has led you to extend your unity
meals to non-Khoravar.
6 Your Khoravar community is the crew of a Lhazaar
ship.
7 You're part of a tiny Khoravar community in Karrnath
that's fascinated with death and the practices of your
Aereni ancestors, transforming your unity meals into
grim celebrations of death.
8 You're part of a tiny community of Khoravar living in
an unexpected place, such as Droaam, Darguun, or
even the Demon Wastes. Your people strive to find
common ground with the native population.
9 You are associated with House Lyrandar or House
Medani, but you're more interested in the role the
house plays in supporting Khoravar communities
than in the work of its guilds.
10 You ride with the Valenar, hoping one day to prove
that you are worthy of taking on a patron ancestor.
HALF-ELVES AND DRAGONMARKS
Two dragonmarks appear among half-elf families: the
Mark of Detection is found in House Medani and the
Mark of Storm in House Lyrandar. Both houses were es
tablished families among the Khoravar by the time their
dragonmarks appeared, and they remain pillars of the
Khoravar's diverse culture. The Khoravar ideal of build
ing bridges supports the work of both houses.
With the Mark of Storm, House Lyrandar operates
sailing ships and flying vessels, as well as bringing rain
to farmlands. House Medani uses the Mark of Detection
to offer services of personal protection.
Halflings
ZOMBIES? MINOTAURS? THEY DON'T SCARE ME A BIT.
But a howling haljling warrior charging in on a clawfoot
rap tor? Most terrifying thing I've ever seen.
-Sir Danton ir'Lain, Brelish knight
The halflings of Eberron originate from eastern Khor
vaire, and many nomadic tribes of halflings still travel
the Talenta Plains. The appearance of dragonmarks
among the halflings spurred their slow migration across
Khorvaire, spreading their services of healing and hos
pitality along with the migration of the earliest humans
across the continent. Now they are found in every part of
Khorvaire, putting their distinctive talents to use.
Lightfoot halflings are the more widespread halfling
subrace, especially in the Talenta Plains, but stout hal
flings are found within nearly every halfling community.
TALENTA HALFLINGS
The halflings who migrated across Khorvaire in the
company of humans ended up looking very human in
dress, manners, and customs. Their cousins who re
main in the Talenta Plains could hardly appear more dif
ferent. In their homeland, halflings are nomads who ride
domesticated dinosaurs across the wide plains. Those
few Talenta halflings who journey across Khorvaire are
visibly out of place, both attracting curious stares and
expressing plenty of curiosity of their own about the
strange ways of Khorvaire's cities and towns.
As you make a Talenta halfling character, give some
thought to why your character left the open plains. Per
haps you served as a mercenary scout in the Last War,
and you've remained with the comrades you met in the
conflict. Maybe your tribe was wiped out by a foreign
enemy, spurring you to travel the wider world in search
of information and revenge. You might be guided by the
spirits, who send you whispers and visions that lead you
on your adventures. You could be an official envoy of
your tribe seeking allies in the world, or simply sent to
learn more about the lands beyond the plains.
Also, consider your re'lationship to the dinosaurs that
play a central role in the life of the Talenta halfiings.
You might flavor your spells and class features as dino
saur-related: you could have a clawfoot companion, take
on a fastieth form, name your combat styles and maneu
vers after dinosaur attacks, or take inspiration from a
CHAPTER 1 I CHARACTER CREATION
(^27)