Hashalaq Quori
Medium aberration, lawfu l evil
Armor Class 17 (natural armor)
Hit Points 99 (l8d8 + 18 )
Speed 40 ft.
STR
12 (+l)
DEX
14 (+2)
CON
13 (+l)
Saving Throws Wis +7, Cha +8
INT
18 (+4)
WIS
16 (+3)
CHA
18 (+4)
Skills Arcana + 12 , History+ 12, Insight+ 11, Persuasion +8
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses darkvision 60 ft. , passive Perception 13
Languages Common, Quori
Challenge 9 (5,000 XP)
Innate Spellcasting (Psionics). The quori's spellcasting ability is
Intelligence (spell save DC 16 ). It can innately cast the following
spells, requiring no components:
At will: charm person
3/day each: detect thoughts, disguise self, suggestion
l/day: dominate person, dream
ACTIONS
Multiattack. The quori uses its Mind Thrust twice.
Idyllic Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one tar
get. Hit: 9 (l dl 0 + 4) force damage. If the target is a creature, it
must succeed on a DC 16 Wisdom saving throw or fall prone in
a fit of laughter.
Mind Thrust. The quori targets a creature it can see within 60
feet of it. The target must make a DC 16 Wisdom saving throw,
taking 18 (4d8) psychic damage on a failed save, or half as
much damage on a successful one.
Possession (Recharge 6). One humanoid that the quori can see
within 5 feet of it must succeed on a DC 16 Charisma saving
throw or be possessed by the quori; the quori then disappears,
and the target is incapacitated and loses control of its body. The
quori now controls the body but doesn't deprive the target of
awareness. The quori can't be targeted by any attack, spell, or
other effect, and it retains its alignment, Intelligence, Wisdom,
Charisma, and immunity to being charmed and frightened. It
otherwise uses the possessed target's statistics, but doesn't gain
access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the
quori ends it as a bonus action, or the quori is forced out by an
effect like the dispel evil and good spell. When the possession
ends, the quori reappears in an unoccupied space within 5 feet
of the body. The target is immune to this quori's Possession for
24 hours after succeeding on the saving throw or after the pos
session ends.
REACTIONS
Empathic Feedback. When the quori takes damage from a crea
ture it can see within 60 feet of it, the quori can force that crea
ture to succeed on a DC 16 Intelligence saving throw or take 11
(2dl0) psychic damage.
Quori
Dal Quor is the plane of dreams and is currently dom
inated by a dark power known as il-Lashtavar, or the
Dreaming Dark. 11-Lashtavar is served by a host of aber
rations that are the embodiments of dreams and night
mares-the quori. Because it is difficult for anything to
physically travel to or from Dal Quor, quori in Eberron
are typically encountered while possessing a host body.
The Inspired are the most common type of willing host
for the quori and are described earlier in this chapter.
HASHALAQ UORI
Hashalaq quori are loremasters and judges, and are
commonly known as dreamstealers. In their natural
form, hashalaqs are composed of hundreds of translu
cent tendrils. They can compress and configure these
tendrils to form a wide range of simple shapes. A point
of blue light suspended within its tendrils serves as the
hashalaq's sensory organ, which can be moved around
to suit the creature's current shape.
The Power of Pleasure. Hashalaq quori have stud
ied their mortal prey for centuries. Inhabiting human
bodies as Inspired has granted the hashalaq a deep
understanding of the hedonistic urges of humanity. As
a result, they have developed numerous ways to control
humanoids through pleasure-even as they have devel
oped a taste for such things themselves.
The Learned of Dal Quor. Hashalaq quori are the
loremasters of Dal Quor. Even those hashalaqs who
don't make use of Inspired vessels dedicate themselves
to studying Eberron aml the planes, and they are among
the few quori castes whose members understand the
ways of magic. In Dal Quor, the hashalaq quori are typ
ically found as advisors to the kalaraq. They also serve
as judges, policing the quori and ensuring that the rival
ries of the tsucora never threaten the greater plans of
the Dreaming Dark.
CHAPTER 6 I FRIENDS AND FOES