Eberron - Rising from the Last War

(Jeff_L) #1
Kalaraq Quori

The most powerful quori are the kalaraqs, also known
as eyebinders-entities formed of pure shadow that is
outlined by a nimbus of energy. A host of disembodied
eyes whirl around a kalaraq, each reflecting a conscious­
ness the creature has consumed.
Kalaraq quori guide the quori race, and the Devourer
of Dreams-the personal emissary of the Dreaming
Dark-is of this order. Although the kalaraqs never fight
one another overtly, each has its own agenda, and each
hopes to someday seize the throne of the Devourer of
Dreams. Because of this internal conflict, it is unusual
for a kalaraq to leave Dal Quor to inhabit a mortal vessel
and become one of the Inspired.

Armor Class 18 (natural armor)
Hit Points 161 (19d8 + 76)
Speed 30 ft., fly 60 ft. (hover)

STR
12 (+1)

DEX
21 (+5)

CON
18 (+4)

INT
23 (+6)

Saving Throws Int +12, Wis +13, Cha +1 3

WIS
24 (+7)

Skills Deception +13, Perception +13, Persuasion +1 3
Damage Resistances cold, necrotic, poison, psychic;

CHA
25 (+7)

bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, exhaustion,
frightened, grappled, paralyzed, petrified, prone, restrained
Senses truesight 120 ft., passive Perception 23
Languages all, telepathy 120 ft.
Challenge 19 (22,000 XP)

All-Around Vision. The quori can't be surprised while it isn't
incapacitated.
Incorporeal Movement. The quori can move through other
creatures and objects as if they were difficult terrain. It takes 5
(ldlO) force damage ifit ends its turn inside an object.
Innate Spellcasting (Psionics). The quori's spellcasting ability is
Charisma (spell save DC 21 , +1 3 to hit with spell attacks). It can
innately cast the following spells, requiring no components:

At will: arcane eye
3/day each: clairvoyance, confusion, dream, eyebite
Magic Resistance. The quori has advantage on saving throws
against spells and other magical effects.


ACTIONS


Multiattack. The quori makes two Soul Binding attacks. Alter­
natively, it can make four attacks with Arcane Blast.

Arcane Blast. Ranged Spell Attack: +1 3 to hit, range 120 ft., one
target. Hit: 12 (l dl 0 + 7) force damage.


Soul Binding. Melee Spell Attack:+ 13 to hit, reach 5 ft., one
target. Hit: 29 (4dl0 + 7) necrotic damage. A creature reduced


CHAPTER 6 I FRIENDS AND FOES


to 0 hit points from this attack dies and has its soul imprisoned
in one of the quori's eyes. The target can't be revived by any
means short of a wish spell until the quori is destroyed.

Mind Seed (1/Day). The quori touches one humanoid, which
must succeed on a DC 21 Intelligence saving throw or be
cursed. The curse lasts until it's removed by a remove curse or
greater restoration spell.
The cursed target suffers l level of exhaustion every 24
hours, and finishing a long rest doesn't reduce its exhaustion.
If the cursed target reaches exhaustion level 6, it doesn't die; it
instead becomes a thrall under the quori's control, and all its
exhaustion is removed. Only the wish spell can free the thrall
from this control.

Swarm of Eyes (Recharge 6). The quori creates a swarm of spec­
tral eyes that fills a 30 -foot-radius sphere centered on a point
it can see within 60 feet of it. Each creature in that area must
make a DC 21 Wisdom saving throw. On a failure, a creature
takes 45 (10d8) psychic damage, and it is blinded for l min­
ute. On a success, a creature takes half as much damage and
isn't blinded. A blinded creature can repeat the saving throw
at the end of each of its turns, ending the effect on itself on
a success.

Possession (Recharge 6). One humanoid that the quori can see
within 5 feet of it must succeed on a DC 21 Charisma saving
throw or be possessed by the quori; the quori then disappears,
and the target is incapacitated and loses control of its body.
The quori now controls the body but doesn't deprive the target
of awareness. The quori can't be targeted by any attack, spell,
or other effect, and it retains its al ignment, Intelligence, Wis·
dom, Charisma, and immunity to being charmed and fright­
ened. It otherwise uses the possessed target's statistics, but
doesn't gain access to the target's knowledge, class features,
or proficiencies.
The possession lasts until the body drops to 0 hit points, the
quori ends it as a bonus action, or the quori is forced out by an
effect like the dispel evil and good spell. When the possession
ends, the quori reappears in an unoccupied space within 5 feet
of the body. The target is immune to this quori's Possession
for 24 hours after succeeding on the saving throw or after the
possession ends.
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