Eberron - Rising from the Last War

(Jeff_L) #1

VA RIANT: ANCESTRAL TRAITS


Each Valenar animal can be customized with an ances­
tral gift, a supernatural trait granted by its ancestral
spirit. Choose a trait or roll on the Ancestral Traits table
for each Valenar animal.

ANCESTRAL TRAITS
d8 Trait
Bestow Luck (1/Day). As a bonus action, the animal
chooses one creature it can see within 30 feet of it.
The next ability check, attack roll, or saving throw
the target makes in the next hour has advantage.
2 Burst of Speed (Recharge 6). The animal can take the
Dash action as a bonus action.
3 4 5 6 7 8
Camouflage. The animal has advantage on Dexterity
(Stealth) checks it makes while outdoors.
Lie Detector. The animal knows when a creature
within 15 feet of it tells a lie.
Fey Ancestry. The animal has advantage on saving
throws against being charmed or frightened, and
magic can't put it to sleep.
Fey Step (1/Day). The animal, along with anything it
is wearing or carrying, teleports up to 30 feet to an
unoccupied space it can see.
Quickness (Recharge 6). The animal can take the
Dodge action as a bonus action.
Shrouded Step. The animal can't be tracked except
by magical means, and it leaves behind no tracks or
other traces of its passage.

Valenar Steed

Large fe y, neutral

Armor Class 13
Hit Points 22 (3dl0 + 6)
Speed 60 ft.

STR
14 (+2)

DEX
16 (+3)

Skills Perception +4

CON
14 (+2)

Senses passive Perception 14

INT
10 (+O)

WIS
15 (+2)

CHA
11 (+O)

Languages understands Common, Elvish, and Sylvan but can't
speak
Challenge 1/2 (10 0 XP)

Bonding. The steed can magically bond with one creature it
can see, immediately after spending at least 1 hour observing
that creature while within 30 feet of it. The bond lasts until the
steed bonds with a different creature or until the bonded crea­
ture dies. While bonded, the steed and the bonded creature can
communicate telepathically with each other at a distance of up
to 100 feet.

ACTIONS
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) bludgeoning damage.

CHAPTER 6 I FRIENDS AND FOES
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