PC_Powerplay-Iss_275_2019

(sharon) #1
One of the most striking areas in What Remains of Edith Finch is the twins’
room. Designer Chris Bell picks out key details.PHILIPPA WARR

Little boys’ room


SIGNPOSTING


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To ensure players didn’t
miss Calvin’s lookout, the
team painted “To Command
Center”inbiglettersonthestairs
and added a sign above the
lookout entrance. An electric
cabletracesthepath,“drawinga
literal line for them” says Bell.

MOVING ON


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Littletouchesmakeitclear
Sam outlived Calvin. Sam’s
height marking on the door leave
Calvin’s behind, Sam’s fort bridge
has been taken down and the fort
itself is used for box storage. Sam
also has the aforementioned
liquor and cigarettes.

Ȥɂ


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Theroomdidn’talwayshave
its distinctive opposing
forts.Insteaditwasa‘T’shaped
space — two lofted bunk beds
joinedbyasinglesetofstairs
between them. The forts idea
came around the same time as
Calvin’s death by swingset story.



 



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Calvin’s love of space came
becauseitpairedwellwith
thestoryofwantingtogohighon
a swingset. Sam’s story was
themed around photography, so
hissidepicksupthosereferences
with the darkroom, tripod and
so on.


ɂ" #


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Crawling into the room, you
can only see Calvin’s side—a
ten-year-old’sroom.“Theplayer
getsanimmediatereadof‘kids
room’—but when they stand and
turn and see Sam’s liquor and
cigarettes and camera tripod, it’s
a surprise,” says Bell.

ɂɂ „ " îí#


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“Ihadablastdesigningthis
room ... inspired by fond
memories of building forts with
my brother Stephen and little
cousin Shane, roleplaying cops
androbbers,ortryingnottohurt
each other while wrestling and
playing King of the Hill Bed.”

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