PC_Powerplay-Iss_275_2019

(sharon) #1
FEATURE W

AMODFOREVERYTHING


Amplitude’s Endless
Legend was a lesson
in how to design
compelling factions.

Mods and map editors
have had an incalculable
impact on strategy
games. Defense of the
Ancients spawned
MOBAs, of course, but
so many great ideas and,
ed, developers have
uted from mods,
e the communities
build up around
m can sustain a game
gafter the patches
dofficial content
ve ceased. Total

conversion mods like
A Game of Thrones for
Crusader Kings II and
The Third Age for
Medieval II: Total War are
considerably better than
most official licensed
games, especially now
that they’ve seen years
of updates, while others
answer important
what-ifs: Like what if
Fallout was a grand
strategy game? Yeah,
there’s a mod for that.

WHILE A LOT OF SERIES HAVE
FALLEN BY THE WAYSIDE,
PLENTY HAVE SURVIVED

and here their differences went far beyond ideology or
well-written flavor text. Take the Necrophage — they’re
an endlessly hungry species of plague-spreading insects,
which means they will never make friends with anyone.
The Cult, meanwhile, is manipulative and influential, but
can’t build cities. There are mages, space marines, and
even a group of dragons who just want everyone to get
along, and each represents a distinct way of playing
the game.
Evolutionary dead ends were springing back to life, and
old franchises were making comebacks. It was strange to
think that strategy had been looking sickly only a handful
of years before. Darkest Dungeon, Homeworld: Deserts
of Kharak, Eugen’s Wargame series, Offworld Trading
Company, Ashes of the Singularity, Northgard, BattleTech,
Into The Breach — the list is vast, and features every kind
of strategy game imaginable. And while a lot of series have
fallen by the wayside, plenty have survived. Ci
is probably immortal by this point, StarCraft c
to be massively popular, and Total War now co
Warhammer fantasy universe among its battle
Even tabletop games, where our trip through t
history of strategy began, have seen a resurgen
Strategy games are as vital and creative as
they’ve ever been.


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