Operations and Algebraic Thinking
Multiply and dividewithin 100
3.OA.C.7Fluently multiply and divide within 100, using strategies such as the relationship between
multiplication and division (e.g., knowing that 8x5=40, one knows 40÷5=8) or properties of operations. By
the end of Grade 3, know from memory all products of two one-digit numbers
Fill the Grid Domino Multiplication (^8385)
Multiples Look, Say, Cover, Write, Check 87
Multiplication Bump (x2 -x10) 93
Multiplication Four in a Row Instructions Multiplication Four in a Row (x1, 2, 5, 10) 113111
Multiplication Four in a Row (x3, 4, 5, 6) Multiplication Four in a Row (x6, 7, 8, 9) (^114115)
Multiples Game (x2 -x10) 116
Multiply It! 125
I Have ... Who Has? (x2 & x5) 133
I Have ... Who Has? (x2 & x10) I Have ... Who Has? (x3 & x5) (^136139)
I Have ... Who Has? (x3 & x7) 142
I Have ... Who Has? (x4 & x6) 145
I Have ... Who Has? (x4 & x10) 148
I Have ... Who Has? (x6 & x8) I Have ... Who Has? (x7 & x9) (^151 )
Six Sticks 157
Division Race Instructions 159
Division Race 1(divisors 2, 5, 10) 160
Division Race 2Division Race 3(divisors 3, 4, 6) (divisors 7,8, 9) (^161162)
Division Squares (divisors 2, 5, 10) 163
Division Squares (divisors 3, 6, 9) 167
Division Squares(divisors 4, 7, 8) 169
Division Spin (divisors 2Division Bump (divisors 2-10) -10) (^171180)
Solve problems involving the four operations, and identify and explain patterns in arithmetic
3.OA.D.8equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using Solve two-step word problems using the four operations. Represent these problems using
mental computation and estimation strategies including rounding.
Word Problems: Two-Step (Set 1) 189
Word Problems: Two-Step (Set 2) 194
3.OA.D.9Identify arithmetic patterns (including patterns in the addition table or multiplication table), and
explain them using properties of operations. For example, observe that 4 times a number is always even,
and explain why 4 times a number can be decomposed into two equal addends.
Roll a Rule (ver. 1)Roll a Rule (ver. 2) (^199200)
Create a Number Pattern (ver. 1) 201
Create a Number Pattern (ver. 2) 202
Odd and Even Sums 203
Odd and Even Products Patterns in the Addition Table (^204205)
Patterns in the Multiplication Table 207
Drawing Multiplication Patterns 209
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