Multiplication and Division Concepts 149
X Marks the Spot (Multiplication)
A game designed to build the concept of perfect
squares and near squares
Materials:
Q (^) Decahedron die (labeled 0–9) or
0–9 spinner (see page 142)
Q (^) X Marks the Spot Game Board for Perfect
Squares Products
Q (^) Two highlighters or light markers
(different colors)
Directions:
- Players decide which color highlighter each person will use.
- The fi rst player rolls the die or spins the spinner. The player mul-
tiplies the number with itself and looks for the perfect square
product on the game board. - The player marks the product with a dot using the highlighter
to “hold” the spot. - The next player rolls or spins a number, multiplies the number
with itself and looks for the perfect square product on the game
board. The player can mark the product with a dot to hold it OR
the player can “claim” any product that is currently being held
with a dot. If the player claims a held product, she uses the
highlighter to draw X on the product. - Players take turns choosing numbers, multiplying, and holding
or claiming products. Note: All products must be held before they are
claimed and can be claimed by any player. - The winner is the fi rst player to have four claimed products
(Xs) in a row (horizontal, vertical, or diagonal).
Content Differentiation:
Moving Back: Play the game without holding prior to claiming.
Moving Ahead: Play the same game using Near Squares Products
instead of Square Products. The near square is one more group or
one less group than a perfect square.