Math Intervention 3–5 Grade

(Marvins-Underground-K-12) #1

206 Multifaceted Number Concepts


PLAYERS:


2 OR MORE


P rime Time
A game designed to build the concepts
of prime and composite numbers

Materials:
Q Dry erase board and marker for each player
Q 0–9 Number Cards copied on yellow paper
(see page 72)
Q 0–9 Number Cards copied on green paper
(see page 72)

Directions:



  1. Players shuffl e each set of number cards and place them face
    down in two piles.

  2. To begin the fi rst round, a player chooses one yellow number
    card and one green number card to make a 2-digit number. The
    yellow card serves as the tens digit and the green card serves as
    the ones digit. Note: If a yellow zero is drawn, the number will be a
    single digit number.

  3. If the number formed with the cards is a prime number, the
    player earns fi ve points and the turn is complete. If the number
    formed is a composite number, the players race to draw factor
    trees for the number on dry erase boards. The fi rst player to
    complete the factor tree calls out “Prime Factorization Com-
    plete!” If her factor tree is accurate, she earns ten points. If the
    factor tree is not accurate, she earns zero points.

  4. Players continue taking turns choosing cards, identifying prime
    numbers, drawing factor trees, and keeping a running total.

  5. The fi rst player to reach a score of 50 calls out “Prime Time” and
    is the winner. Note: Number cards can be shuffl ed and reused.


Content Differentiation:
Moving Back: Play this game using dice (labeled 1–6) instead of
0–9 number cards.
Moving Ahead: Players write equations with exponents after they
draw the factor trees.
Free download pdf