Math Intervention 3–5 Grade

(Marvins-Underground-K-12) #1

32 Addition and Subtraction Concepts


Nifty Fifty
A game designed to build the concepts
of counting on and counting back

Materials :


Q (^) Die (labeled 1, 1, 2, 2, 3, 3)
Q (^) Nifty Fifty Score Sheet for each player
Directions:



  1. All players record 50 in the “start” column of the fi rst
    round on their score sheets.

  2. The fi rst player rolls the die and records the rolled
    number on his score sheet. The player chooses whether
    to count on or count back the number rolled and
    records the “end” number.

  3. The next player rolls, records on her score sheet, and
    counts on or counts back to fi nd the “end” number.

  4. The “end” number becomes the start number for each
    new round.

  5. The player who has 50 after the 10 th round is the winner.

  6. If no players have 50 after the 10 th round, the player
    who is closest to 50 is the winner.


Content Differentiation:
Moving Back: Change the start/goal number to 20. Write
the equation for each round.

Moving Ahead: Play Nifty Fifty without the score sheet.
Mentally keep track of “start” and “end” numbers. Try
greater start/goal numbers or add more rounds.

PLAYERS:


2 OR MORE

Free download pdf