104 PCWorld DECEMBER 2020
FEATURE BEST GAMES OF THIS GENERATION
(i.e. Pillars of Eternity [go.pcworld.com/pilr]
and Wasteland 2 [go.pcworld.com/wln2])
were busy mimicking the past.
Divinity: Original Sin 2 (go.pcworld.com/
div2) proved better than I ever expected
though (go.pcworld.com/17gm). It was
groundbreaking, from its systems-driven
combat to its sprawling 100-hour story. The
latter was especially impressive, with Original
Sin 2’s “Origin Stories” one of my favorite
features in recent years. You could make your
own custom character in Original Sin 2, but
you could also play as defined characters like
Fane (an undead skeleton-man who steals
people’s faces), The Red Prince (an exiled
noble), and Sebille (a freed slave who uh...
hates The Red Prince).
Playing these Origin Stories provided a
different perspective on events, opening lines
of inquiry that were otherwise invisible—even
if you had the same characters in your party as
companions. It was a great compromise
between the usual create-a-character blank
slate and a more authored experience, and
Origin Stories helped propel Original Sin 2’s
narrative well past its predecessor’s.
Like, way past. Divinity: Original Sin 2
cemented Larian as one of the foremost RPG
developers of our era. Hell, it even got Wizards of
the Coast to entrust Baldur’s Gate III to Larian (go.
pcworld.com/bgt3). If that doesn’t speak to
Original Sin 2’s quality, I don’t know what could.
- ROCKET LEAGUE
There’s not much to say about Rocket League
(go.pcworld.com/rclg). It’s soccer, but with
13.