PC World - USA (2020-12)

(Antfer) #1
DECEMBER 2020 PCWorld 111


  1. WITCHER 3: WILD HUNT
    Last but certainly not least, The Witcher 3:
    Wild Hunt (go.pcworld.com/w3hn) is
    arguably the game of this generation. I’m not
    (officially) putting that label on it, nor would I
    even say it’s my favorite game of this
    generation. But the impact it had is
    immeasurable, both in terms of elevating
    big-budget storytelling and in rethinking how
    open-world games should work.
    At the start of this generation, Ubisoft’s
    “formula” dominated the genre. Epitomized
    by Assassin’s Creed Unity (go.pcworld.com/
    unty) and Syndicate (go.pcworld.com/acsy),
    games were packed full of meaningless
    collectibles and side activities. Maps got
    more and more crowded with hundreds of
    tiny icons. There was a lot to do, but very little
    of it mattered.
    The Witcher 3 made its side content—
    well, most of it—matter. Some of its side
    missions are even more
    popular than the main
    storyline, with Geralt settling
    local disputes, attending a
    masquerade, or simply
    enjoying a drink with old
    friends. It blurred the line
    between “essential” and
    “extraneous” like no game
    before, with the
    consequences from seemingly
    insignificant side missions
    popping up in the main story


hours later.
And then there was Geralt. Video games
are fond of a blank slate, but The Witcher 3 is
proof that a strongly-defined character can be
a boon to roleplaying (go.pcworld.com/
boon). Defining “your” version of Geralt,
whether compassionate or callous (or both),
was a large part of The Witcher 3’s appeal,
and CD Projekt did it without resorting to
artificial meters or a more traditional video
game solution. They wrote a complex
character with conflicting motivations for the
player to prioritize.
The Witcher 3 had other ripple effects, of
course. The “?” map icon has become
pervasive, a hallmark of games that want to
imitate The Witcher 3, from Assassin’s Creed
to Ghost of Tsushima. But it’s the adventure
itself that I remember, nearly five years since I
left Geralt looking out over Corvo Bianco (go.
pcworld.com/crvo).

20.
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