DECEMBER 2020 PCWorld 93
fascinating though, with the Alien’s
unpredictable nature a challenge that all-too-
often results in your death—and a
reminder that yes, you’re playing a video
game. Tension broken.
But for all my complaints, Alien: Isolation
has stuck with me. Creative Assembly’s
rendition of the space station Sevastopol is
brilliant, drawing on the look of the films and
then extending it in ways both big and small.
It feels like you can reach out and touch
Alien: Isolation, from its charmingly
overengineered save stations to the tactile
motion detector that’s often your only
companion. It feels real and weighty in a way
few worlds manage.
It’s a real shame Creative Assembly hasn’t
gotten the chance to work on another project
like Alien: Isolation since. I love Total War, but
honestly Alien: Isolation is their best game this
generation.
- RAINBOW SIX SIEGE
Back at E3 2014, I called Rainbow Six Siege
the first “next-gen” shooter (go.pcworld.
com/1gsh). Little did I know Siege would still
stand alone (go.pcworld.com/sieg) more
than six years later, as the console generation
came to a close.
Much of this generations games focused
on refining or making good on old ideas.
Games got larger, longer, more
photorealistic—but very few of them got more
complicated. Rainbow Six Siege (go.pcworld.
com/rn6s) is one of the only games to take
the power of the Xbox One and PlayStation 4
2.