xanathars guide to everything

(Jeff_L) #1

caroused. The playe r should provide a reasonable expla-
nation for this re lationship and work it into the game.
Using a mix of the two approaches is a good ide a ,
since it gives you the added depth of s pecific contacts
while giving playe rs the freedom to e nsure that the con-
tacts they accumulate are useful.
The same process can apply to hostile contac ts. You
can give the characte rs a specific NPC they s hould
avoid, or you m ight introduce one at an inopportune or
dramatic moment.
At a ny time, a charac te r can have a maximum number
of uns pecifie d allied contacts equal to 1 +the ch a racter's
Charis m a modifie r (minimum of 1). Specific , na me d
contacts don't count toward this limit-only ones t hat
can be used at any time to declare an NPC as a contact.
Complications. Characters who carouse ris k bar
brawls, accumulating a cloud of nasty rumors, and
building a bad reputa tion around town. As a rule o f
thumb, a character has a 10 pe rcent chance of triggering
a complication for each workweek of carousing.


LOWER-CLASS CAROUSING COMPLICATIONS
d8 Complication
A pickpocket lifts ldlO x 5 gp from you.*
2 A bar brawl leaves you with a scar.*
3 You have fuzzy memories of doing something very,
very illegal, but can't remember exactly what.
4 You a re banned from a tavern after some obn ox-
ious behavior.*
5 After a few drinks, you swore in the town square to
pursue a dangerous quest.
6 Surprise! You're married.
7 Streaking n aked through the streets seemed like a
great idea at the time.
8 Everyo ne is calling you by some weird , embarrass-
ing nickname, like Puddle Drinker o r Bench Slayer,
and no one will say why.1'


  • Might involve a rival


MIDDLE-CLASS CAROUSING COMPLICATIONS
d8 Complication

2 3 4 5 6 7 8

You accidentally insulted a guild master, and only
a public apology will let you do business with the
guild again.*
You swore to complete some quest on behalf of a
temple or a guild.
A social gaffe has made you the talk of the tow n.*
A particularly obnoxious person has taken an in-
tense romantic interest in you.*
You have made a foe out of a local spellcaster.*
You have been recruited to help run a local festival,
play, or similar event.
You made a drunken toast that scandalized the
locals.
You spent an additional 100 g p trying to impress
people.


  • Might involve a rival


C HAPTER^2 I DUNGEON MASTER'S TOOLS

UPPER-CLASS CAROUSING COMPLICATIONS
d8 Complication
A pushy noble family wants to marry off one of
their scions to you.*
2 You tripped and fell during a dance, and peo ple
can't stop talking about it.
3 You have agreed to take on a noble's debts.
4 You have been challenged to a joust by a knight.*
5 You have made a foe out of a local noble.*
6 A boring noble insists you visit each day and listen
to long, tedious theories of magic.
7 You have become the target of a variety of embar-
rassing rumors.*
8 You spent an additional 50 0 gp trying to impress
people.
~'Might invo lve a rival

CRAFTING AN ITEM
A c ha racter who has the t ime, the money, a nd the
needed tools can use downtime to c raft armor, weapons,
clothing, or othe r kinds of nonmagical gear.
Resources and Resolution. I n addition to the appro-
priate tools for the item to be crafted, a character needs
raw mater ials wor th half of the item's selling cost. To
determine how many workweeks it takes to c reate an
item, divide its gold piece cost by SO. A cha ra cter can
comple te multiple items in a workweek if the items' com-
bine d cost is SO gp or lower. Items that cost more than
SO gp can be completed over longer periods of t ime, as
lon g as the work in progress is stored in a safe location.
Multiple characters can combine their e fforts. Divide
t he time needed to c reate an item by the numbe r of char-
acters working on it. Use your judgment w hen determin-
ing how many c haracte rs can collaborate on an item. A
particularly tiny item, like a ring, might allow only one
or two workers, w hereas a large, complex item m ight
a llow four or more workers.
A character needs to be proficient with the tools
neede d to craft an item a nd have access to the appro-
priate equipment. Everyone who collaborates needs to
have the appropriate tool proficiency. You need to make
a ny judgment calls regarding whether a character has
the correct equi pm ent. The following table provides
some examples.

Proficiency
Herbalism kit
Leatherworker's tools
Smith's tools
Weaver's tools

Items
Antitoxin, potion of healing
Leather armor, boots
Armor, weapons
Cloaks, robes

If a ll the above require ments are met, the result of th e
process is an item of the desired sort. A character can
sell a n item c rafted in this way a t its listed price.
Crafting Magic Items. Creating a magic item requires
more than just time, effort, and materials. It is a long-
term process that involves one or more adventures to
track down rare materials and the lore needed to c re -
ate the item.
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