SHIELD OF EXPRESSION
Armor (shield), common
The front of this shie ld is s ha ped in the like ness of a
face. While bearing the shield, you can use a bonus ac-
tion to a.lte r the face's expression.
SMOLDERING ARMOR
Armor (any), commo n
Wisps of harmless, odorless smoke rise fro m this arm o r
while it is worn.
STAFF OF ADORNMENT
Staff, common
If you place a n object weighing no m o re th a n 1 pound
(suc h a s a s hard o f crysta.I, a n egg, or a stone) a bove
the tip of the staff while holding it, the object Boa ts an
inch from the staff's tip and re m a ins there u ntil it is
removed or until t he staff is no longer in your posses-
s ion. The staff can have up to three s uch objects floating
over its tip a t a ny give n time. While holding the staff,
you can ma ke one or more of the objects slowly spin or
turn in place.
STAFF OF BIRDCALLS
Staff, commo n
T his woode n s taff is decorated w ith bird carvings. It has
10 charges. While ho lding it, you can use a n action to
expend 1 c ha rge from t he staff and cause it to c reate o ne
of t he following sounds out to a range of 60 feet: a finc h's
chirp, a rave n's caw, a duck's quack, a chic ken's cluc k, a
goose's honk, a loon's call, a turkey's gobble, a seagull's
cry, an owl's hoot, o r an eagle's shrie k.
T he staff regains ld6 + 4 expended charges daily at
dawn. If you expend t he last cha rge, roll a d20. On a 1,
the staff explodes in a harmless cloud of bird feathe rs
and is lost forever.
STAFF OF FLOWERS
Staff, common
This wooden s taff has 10 charges. While holding it, you
can use a n actio n to expend 1 charge from t he staff and
cause a Bower to sprout from a patch of earth or soil
within 5 feet of you , o r fro m t he staff itself. Unless you
choose a s pecific kind of flower, the st aff c reates a mild-
scente d daisy. T he flower i s h armless and nonmagical,
a nd it grows or withe rs as a norma l flower would.
The staff regains ld 6 + 4 expended c ha rges daily at
dawn. If you expend the last c ha rge, roll a d20. On a 1,
t he staff turns into flower pe ta ls and is los t forever.
TALKING DOLL
Wondrous item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can
s pend a short rest telling it to say up to s ix phrases, none
of which can be m o re than s ix words long, and set a con-
dition under which the doll speaks eac h phrase. You can
also replace old phrases with n ew o nes. Whatever t he
conditio n , it mus t occur within 5 feet of the doll to make
it speak. F o r example, whe never someone p icks up the
doll, it might s ay, "I want a piece of c andy." The d oll's
phrases a re lost wh e n your attunement to the doll ends.
UNBREAKABLE ARROWS
TANKARD OF SOBRIETY
Wondrous item, common
This tankard has a stern face sculpted into o ne side. You
can drink ale, wine, or a ny other nonmagical a lcoholic
be ve rage poure d into it without becoming inebriate d.
The tankard has no e ffect o n magical liquids or harmful
subs ta nces s uch as poison.
UNBREAKABL E ARROW
Weapon (arrow), common
This arrow can't be bro ken, except when it is within an
antimagic. field.
VETERAN'S CANE
Wondrous item, common
When you grasp this walking cane and use a bonus ac-
tion to s peak the command word , it transforms into an
ordina ry longsword a nd ceases to be magical.
WALLOPING AMMUNITION
Weapon (any ammunition), common
This ammunition packs a wallop. A c reature hit by the
ammunition mus t s ucceed on a D C 10 Strength saving
throw or b e knocked prone.
CHAPTER^2 1 DUNGIWN MASTER'S TOOLS