xanathars guide to everything

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TACTICAL WIT
Starting at 2nd level, your keen ability to assess tactical
s ituations allows you to act quickly in battle. You can
give yourself a bonus to your initiative rolls equal to your
Inte lligence modifier.


POWER SURGE
Starting a t 6th level, you can store magical e nergy
within yourself to later empower your damaging s pells.
In its stored form, this energy is called a power surge.
You can store a maximum number of power surges
equa l to your Inte ll igence modifier (minimum of one).
Whenever you finis h a long rest, your number of powe r
surges resets to one. Whenever you successfully end
a spell with dispel magic or counterspell, you gain o ne
power surge, as you steal magic from the spell you
foiled. If you end a shor t rest with no power surges, you
gain one power surge.


Once per turn when you deal damage to a creature
or object w ith a wizard spell, you can spend o ne power
surge to deal extra force damage to that target. T he ex-
tra damage equals half your wizard level.

DURABLE MAGIC
Beginning at 10 th level, the magic you channel helps
ward off harm. While you maintain concentration o n a
spell, you have a +2 bonus to AC and all saving throws.

DEFLECTING SHROUD
At 14th level, your Arcane Deflection becomes infused
with deadly magic. Whe n you use your Arcane Deflec-
t ion feature, you can cause magical e nergy to arc from
you. Up to three creatures of your choice that you can
see within 60 feet of you each take force damage equal
to ha lf your wizard level.
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