CALLIGRAPHER'S SUPPLIES
Activity
Identify writer of nonmagical script
Determine writer's state of mind
Spot forged text
Forge a signature
CARPENTER'S TOOLS
DC
10
15
15
20
Skill at carpentry e nables a character to construct
wooden structures. A carpenter can build a house, a
shack, a wooden cabinet, or similar items.
Components. Carpenter's tools include a saw, a ham-
mer, nails, a hatchet, a square, a ruler, a n adze, a plane,
and a chisel.
History. This tool proficiency aids you in identifying
the use and the origin of wooden buildings and other
large wooden objects.
Investigation. You gain additional insight when in-
specting areas within wooden structures, because you
know tricks of construction that can conceal a reas from
discovery.
Perception. You can spot irregula rities in wooden
walls or floors, making it easier to find trap doors and
secret passages.
Stealth. You can quickly assess the weak spots in a
wooden floor, making it easier to avoid the places that
creak and groan when they're stepped on.
Fortify. With 1 minute of work and raw materials,
you can make a door or window harder to force open.
Increase the DC needed to open it by 5.
Temporary Shelter. As part of a long rest, you can
construct a lean-to or a similar s he lter to keep your
group dry and in the shade for the duration of the rest.
Because it was fashioned quickly from whatever wood
was available , the shelter collapses ld3 days after being
assembled.
CARPENTER'S TOOLS
Activity
Build a simple wooden structure
Design a complex wooden structure
Find a weak point in a wooden wall
Pry apart a door
CARTOGRAPHER'S TOOLS
DC
10
15
15
20
Using cartographer's tools , you can create accurate
maps to make travel easier for yourself and those who
come after you. These maps can ra nge from large-scale
depictions of mountain ranges to diagrams that show
the layout of a dungeon level.
Components. Cartographer's tools consist of a
quill, ink, parchment, a pair of compasses, calipers,
and a ruler.
Arcana, History, Religion. You can use your knowl-
edge of maps and locations to unearth more detailed
information when you use these skills. For instance, you
might spot hidde n messages in a m ap, identify w hen the
map was made to determine if geographical features
have changed since then, and so forth.
CHAPTER^2 I DUNGEON \1'\STER'S TOOLS
Nature. Your familiarity with physical geography
makes it easier for you to a nswer questions or solve is-
sues relating to the terrain around you.
Survival. Your understanding of geography makes it
easier to find paths to c ivilization, to predict areas where
villages or towns might be found, and to avoid becom-
ing lost. You have studied so many maps that common
patterns, such as how trade routes evolve and where
settlements a rise in relation to geographic locations, a re
familiar to you.
Craft a Map. While traveling, you can draw a map as
you go in addition to engaging in other activity.
CARTOGRAPHER'S TOOLS
Activity DC
Determine a map's age and origin^10
Estimate direction and distance to a landmark^15
Discern that a map is fake^15
Fill in a missing part of a map^20
COBBLER'S TOOLS
Although the cobbler's trade might seem too humble for
an adventurer, a good pair of boots will see a character
across rugged wilderness and through deadly dungeons.
Components. Cobble r 's tools consist of a hammer,
an awl, a knife, a shoe stand, a cutter, spare leathe r,
and thread.
Arcana, History. Your knowledge of shoes aids you in
identifying the magical properties of enchanted boots or
the history of such items.
Investigation. Footwear holds a surprising number
of secrets. You can learn where someone has recently
vis ited by examining the wear and the dirt that has ac-
cumulated on their shoes. Your experience in repairing
shoe s makes it easier for you to identify where damage
might come from.
Maintain Shoes. As part of a long rest, you can repair
your companio ns ' shoes. For the next^24 hours , up to s ix
creatures of your choice who wear shoes you worked on
can travel up to 10 hours a day w ithout making saving
throws to avoid exhaustion.
Craft Hidden Compartment. With 8 hours of work,
you can add a hidden compartment to a pair of shoes.
The compartment can hold an object up to^3 inches long
and 1 inch wide and deep. You make an Intelligence
c heck using your tool proficie n cy to determine the In-
telligence (Investigation) check DC needed to find the
compartment.
COBBLER'S TOOLS
Activity
Determine a shoe's age and origin
Find a hidden compartment in a boot heel
COOK'S UTENSILS
DC
10
15
Adventuring is a hard life. With a cook along on the jour-
ney, your meals will be muc h better than the typical mix
of hardtack and dried fruit.
Compon ents. Cook's utensils include a metal pot,
knives, forks, a stirring spoon, and a ladle.