History. Your knowledge of cooking techniques al-
lows you to assess the socia l patterns involve d in a cul-
ture's eating habits.
Medicine. When administering treatment, you can
transform m edicine that is bitter or sour into a pleasing
concoction.
Survival. When foraging for food, you can make do
with ingre dients you scavenge tha t others would be un-
able to trans form into nourishing meals.
Prepare Meals. As part of a short rest, you can pre-
pare a tasty meal that he lps your companions regain
their strength. You and up to five c reatures of your
c hoice regain 1 extra hit point pe r Hit Die spent during
a short rest, provided you have access to your cook's
ute nsils and s uffic ient food.
COOK'S UTENSILS
Activity
Create a t ypica l meal
Duplicate a meal
Spot poison o r impurities in food
Create a gourmet meal
DISGUISE KIT
DC
10
10
15
15
The perfect tool for anyone who wants to engage in
trickery, a disguise kit e na bles its owner to adopt a
false ide ntity.
Components. A disguise kit includes cosmetics, hair
dye, s ma ll props, and a few pieces of c lothing.
Deception. In certain cases, a disguise can improve
your a bility to weave convincin g lies.
Intimidation. The right disguise can make you look
more fearsome, whether you want to scare someone
away by pos ing as a plag ue victim or intimidate a gang
of thugs by taking the appearance of a bully.
Performance. A cunning disguise can enha nce an a u-
dience's enjoyment of a performance, provid e d the dis-
g uise is properly designe d to evoke the desire d reaction.
Persuasion. Folk tend to trust a pe rson in uniform. If
you disguise yourself as an authority figure, your efforts
to persuade othe rs are often mor e effecti ve.
Create Disguise. As part of a long rest, you can
c reate a disguise. It takes you 1 mfoute to don such a
disguise once you ha ve created it. You can carry only
one such disguise on you a t a time without drawing
undue atte ntion, unless you have a bag of holding or
a similar method to keep them hidden. Each disguise
we ig hs 1 pound.
At other times, it takes^10 minutes to c ra ft a disguise
that involves moderate changes to your appearance,
and 30 minutes for one that requires more exte n-
s ive changes.
DISGUISE KIT
Activity DC
Cover injuries or distinguishing marks^10
Spot a disguise being use d by someone e lse^15
Copy a humanoid's appearance^20
FORGERY KIT
A forge ry kit is designed to duplicate documents and to
make it easier to copy a p e rson's seal or s ignature.
Components. A forgery kit includes several diffe rent
types of ink, a variety of parchments and papers, several
quills, seals and sealing wax, gold and s ilver leaf, and
small tools to sculpt melted wax to mimic a seal.
Arcana. A forgery kit can be used in conjunc ti on
with the Arcana skill to determine if a magic ite m is
real or fake.
Deception. A well-crafte d forgery, such as papers pro-
claiming you to be a noble or a writ that grants you safe
passage, can lend credence to a lie.
History. A forgery ki t combined w ith your knowle dge
of history improves your ability to create fake historical
documents or to tell if a n o ld document is authe ntic.
Investigation. When you examine objects, proficiency
with a forger y kit is useful for determining how a n ob-
ject was made and whether it is genuine.
Other Tools. Knowledge of other tools makes your
forgeries that much more believable. For example, you
could combine proficie n cy with a forgery kit and profi-
cie ncy with cartographer's tools to make a fake map.
Quick Fake. As part of a short rest, you can produce
a forged document no more than one page in length. As
part o f a long rest, you can produce a document that is
up to four pages long. Your Intellige nce c heck u sing a
forgery kit determines the D C for someone e lse's Intelli-
gence (Investigation) check to spot the fake.
FORGERY KIT
Activity
Mimic h andwriting
Duplicate a wax seal
GAMING SET
DC
15
20
Proficie ncy with a gaming set applies to one type of
gam e, suc h as Three-Dragon Ante or games of c hance
tha t use dice.
Components. A gaming set has all the pieces need e d
to play a specifi c game or type of game, s uch as a com-
p le te deck of cards or a board and toke ns.
History. Your mastery of a game includes knowledge
of its history, as well as of important events it was con -
nected to or prominent his to rical figures involved with it.
Insight. P laying games with someon e is a good way to
gain under standing of their pe rsonality, granting you a
better a bility to discern their lies from their truths and
read their mood.
SleightofHand. S leight of Hand is a useful s kill for
c heating at a game, as it a llows you to s w a p pieces,
palm cards, or a lter a die roll. Alternatively, engrossing
a target in a game by manipulating the components w ith
dex terous movements is a great distraction for a pick-
poc ke ting attempt.
GAMING SET
Activity
Catch a player cheating
Gain insight into an opponent's persona lity
DC
15
15
CHAPTER^2 I DUNGEON MJ\STER"S TOOLS