xanathars guide to everything

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POTTER'S TOOLS
Potter's tools are used to c reate a varie ty of ceramic ob-
jects, most typically pots and similar vessels.
Components. Potter's tools include potter's needles,
ribs, scrapers, a knife, and calipers.
History. Your expertise a ids you in id e ntifying ce-
ramic objects, including whe n they were created and
their likely place or culture of origin.
Investigation, Perception. You gain additional i ns ight
when inspecting ceramics, uncovering clues others
would overlook by spotting minor irregularities.
Reconstruction. By examining pottery shards, you
can determine an object's original, intact form and its
likely purpose.

POTTER'S TOOL S
Activity
Determine what a vessel once held
Create a serviceable pot
Find a weak point in a ceramic object

SMITH'S TOOLS

DC
10
15
20

Smith's tools allow you to work metal, beating it to
alter its s hap e, r epair da mage, or work ra w ingots into
useful items.
Components. Smith's tools include hammers, tongs,
charcoal, rags, and a whe tstone.


CHAPTER 2 I DUNGEON MASTER'S TOOLS

Arcana and History. Your expertise lends you ad-
ditional insight when examining metal objects, s uch
as weapons.
Investigation. You can spot clues and make deduc-
tions that ot he r s might overlook whe n a n investigation
involves armor, weapons, or other metalwork.
Repair. With access to your tools and an open flame
bot enough to make meta l pliable, you can restore 10 h it
points to a damaged metal object for each hour of work.

SMITH'S TOOLS
Activity
Sharpen a dull blade
Repair a suit of armor
Sunder a nonmagical metal object

THIEVES' TOOLS

DC
10
15
15

P erhaps the most common tools used by adventurers,
thieves' tools are designed for picking locks and foiling
traps. Proficiency with t he tools a lso grants you a gen-
e ra l knowledge of traps and locks.
Com ponents. Thieves' tools include a small file, a set
of lo ck picks, a sm all mirror mounted on a metal ha ndle,
a set of narrow-blad ed scissors, and a pair of pliers.
History. Your knowledge of traps grants you insight
when answering questions about locations tha t are re-
nowne d for their traps.
Investigation and Perception. You gain additional in-
s ight when looking for traps, because you have learne d
a variety of commo n s igns that betray their presence.
Set a Trap. Just as you can disable traps, you can als o
set them. As par t of a short rest, you can create a trap
using items you have on hand. The total of your check
becomes the D C for someone else's attempt to discover
or disable the trap. The trap deals damage appropriate
to the m a teria ls used in crafting it (such as poison or a
weapon) or d amage equal to half the total of your check,
whichever the DM deem s appropriate.

THIEVES' TOOLS
Activity
Pick a lock
Disable a trap

TINKER'S TOOLS

DC
Varies
Varies

A set of tinker's tools is designed to en able you to repair
many munda ne objects. Though you can' t manufacture
much w ith tinke r 's tools, you can m end torn clothes,
s harpe n a worn sword, and patch a tattere d s u it of
chain m a il.
Components. Tinke r 's tools include a variety of hand
tools, thread, need les, a whetstone, scra ps of cloth and
leather, and a small pot of glue.
History. You can de termine the age and origin of ob-
jects, eve n if you have only a few pieces remaining from
the original.
Investigation. Whe n you inspect a damage d ob-
ject, you gain knowledge of how it was damaged and
how long ago.
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