CADAVER COLLECTOR
The ancient war machines known as cadaver
collectors
lumber aimlessly across the blasted plains of
Acheron
until they are
called upon by a necromancer, hobgoblin
general, or
other evil warlord to bolster the ranks of a
conquering army. These fearsome cons
tructs obey their
summoners until be ing dismissed back
to Acheron, but
if a summoner comes to a bad end,
a cadaver collector
might
wander the Material Plane for centuries, collect-
ing corpses while searching for a way to return home.
Sweeping the Dead. Cadaver collectors respond to a
summons from a mortal only
when they are called to the
scene of a great battle-e
ithe r where one is in progress,
whe re one is imminent
, or where one once took place.
They encase themselves in the armor and weapons
of
fallen warriors and impale the corpses of those warriors
on the lances and other weapons embedded in
their sal-
vaged armor.
Cotfiured
B erserkers. Corpses that accumulate on
the construct's shell a ren't just grisly battle
trophies.
A cadaver collector can summon the spi
ri ts of these
cadavers to join battle with its ene mi
es and to paralyze
mor
e creatures for eventual impalement. Although
thes
e specters are individually weak, a cadaver
collector can call up an almost e nd-
less supply of them, if given
time.
Constructed Nature. A
cadaver
collector doesn't require air, food,
drink, or s leep.
CADAVER COLLECTOR
Large conslruct, lawful evil
Armor Class 17 (natura l
armor)
Hit Points 189 (18dl0
+ 90)
Speed 30 ft.
STR
21 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
5 (-3)
WIS
11 (+O)
CHA
8 (-1)
Damage Immunities necrotic, poison, psychic; bludgeoning,
piercing, and slashing from nonmagical attacks that
aren't
adamantine
Condition Immunities charmed, exhaustion,
frightened,
paralyzed, petrified, poisoned
Senses darkvision 60 ft. , passive Perception 10
La nguages understands all languages but can' t speak
Challenge 14 (11,500 XP)
Magic Resistance. The cadaver collector has advantage
on sav·
ing throws against
spells and other magical effects.
CIIAPTF.R 6 I BESTIA
RY
Summon Specters (Recharges after a Short or Long Rest).
As a
bonus action, the
cadaver collector calls up the enslaved spirits
of those it has
slain; ld6 specters (without Sunlight Sensitivity)
arise in unoccupied spaces within l 5 feet of
the cadaver
collector.
The specters act right after the cadaver collector on
the same initiative count and fight
until they're destroyed. They
disappear when the cadaver collector
is dest royed.
ACTIONS
Multiattack. The cadaver
collector makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach
5 ft., one target.
Hit: 18 (3d8 + 5) bludgeoning damage
plus 16 (3dl0) ne·
erotic damage.
Paralyzing Breath
(Recharge 5-6). The cadaver collector re-
leases paralyzing gas in a 30 -foot cone. Each
creature in that
area
must make a successful DC 18 Constitution saving throw
or be paralyzed for l minute. A paralyzed
creature repeats the
saving throw at the end of each
of its turns, ending the effect
on itself with a success.
.
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