mordenkainens tome of foes

(Jeff_L) #1

CADAVER COLLECTOR


The ancient war machines known as cadaver
collectors


lumber aimlessly across the blasted plains of
Acheron

until they are
called upon by a necromancer, hobgoblin

general, or
other evil warlord to bolster the ranks of a

conquering army. These fearsome cons
tructs obey their


summoners until be ing dismissed back
to Acheron, but


if a summoner comes to a bad end,
a cadaver collector

might
wander the Material Plane for centuries, collect-

ing corpses while searching for a way to return home.

Sweeping the Dead. Cadaver collectors respond to a

summons from a mortal only
when they are called to the

scene of a great battle-e
ithe r where one is in progress,

whe re one is imminent
, or where one once took place.

They encase themselves in the armor and weapons
of

fallen warriors and impale the corpses of those warriors

on the lances and other weapons embedded in
their sal-


vaged armor.


Cotfiured
B erserkers. Corpses that accumulate on

the construct's shell a ren't just grisly battle
trophies.

A cadaver collector can summon the spi
ri ts of these


cadavers to join battle with its ene mi
es and to paralyze

mor
e creatures for eventual impalement. Although

thes
e specters are individually weak, a cadaver

collector can call up an almost e nd-

less supply of them, if given
time.

Constructed Nature. A
cadaver

collector doesn't require air, food,


drink, or s leep.

CADAVER COLLECTOR


Large conslruct, lawful evil

Armor Class 17 (natura l
armor)


Hit Points 189 (18dl0
+ 90)

Speed 30 ft.

STR

21 (+5)

DEX

14 (+2)

CON

20 (+5)

INT

5 (-3)

WIS

11 (+O)

CHA

8 (-1)

Damage Immunities necrotic, poison, psychic; bludgeoning,

piercing, and slashing from nonmagical attacks that
aren't

adamantine

Condition Immunities charmed, exhaustion,
frightened,


paralyzed, petrified, poisoned

Senses darkvision 60 ft. , passive Perception 10

La nguages understands all languages but can' t speak

Challenge 14 (11,500 XP)

Magic Resistance. The cadaver collector has advantage
on sav·

ing throws against
spells and other magical effects.

CIIAPTF.R 6 I BESTIA
RY


Summon Specters (Recharges after a Short or Long Rest).
As a

bonus action, the
cadaver collector calls up the enslaved spirits

of those it has
slain; ld6 specters (without Sunlight Sensitivity)

arise in unoccupied spaces within l 5 feet of
the cadaver

collector.
The specters act right after the cadaver collector on

the same initiative count and fight
until they're destroyed. They

disappear when the cadaver collector
is dest royed.

ACTIONS

Multiattack. The cadaver
collector makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach
5 ft., one target.

Hit: 18 (3d8 + 5) bludgeoning damage
plus 16 (3dl0) ne·

erotic damage.

Paralyzing Breath
(Recharge 5-6). The cadaver collector re-

leases paralyzing gas in a 30 -foot cone. Each
creature in that

area
must make a successful DC 18 Constitution saving throw

or be paralyzed for l minute. A paralyzed
creature repeats the

saving throw at the end of each
of its turns, ending the effect

on itself with a success.

.








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