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DEATHLOCK
The forging of a pact between a warlock and a patron
is no minor occasion-at least not for the warlock. The
consequences of breaking that pact can b e dire and, in
s ome cases, lethal. A warlock who fails to live up to a
ba rgain with an evil patron runs the risk of rising from
the dead as a deathlock, a foul undead driven to serve its
otherworldly patron from b eyond the grave.
An extraordinarily powe rful necromancer might
also discover the dark methods of creating a deathlock
and then bind it t o service, acting in this respect as the
deathlock's patron.
Obedient and Obsessed. An overpowering urge to
serve consume s the m ind of a newly awakened death-
lock. All goals and ambitions it had in life that don' t
please its patron fall away as its master's desires be-
come the purpose that drives the deathlock. T h e crea-
ture immediately resumes work on its patron's behalf.
Accomplishing a difficult goal might mean the deathlock
is forced to s erve another powerful creature or might
entail in gathering servants of its own.
Whatever the goa l, i t always reflects the patron's in-
terests, ranging from small-scale concerns to matters of
cosmic scope. A deathlock in the thrall of a fiend might
work to destroy a specific temple dedicated to a good
god, while one that s erve s a Great Old One cou ld be
charged with hunting for the mater ia ls needed to call
forth a horrifying entity into the world.
Undead Nature. A deathlock doesn't r equire air, food,
drink, or sleep.
PATRON- S PECIFIC SPELLS
You can customize a deathlock by replacing some or all of
the spells in its Spellcast ing trait with spells specific to its
patron. Here a re examples.
Death lock
Archfey patron: blink, faerie fire, hunger of Hadar, hypnotic
pattern, phantasmal force, sleep
Fiend patron: blindness/deafness, burning hands, command,
fireball, hellish rebuke, scorching ray
Great O ld One patron: armor of Agathys, detect thoughts,
dissonant whispers, hunger of Hadar, Tasha's hideous laugh-
ter, phantasmal force
Deathlock Mastermind
Archfey patron: blink, dominate beast, dominate person,
faerie fire, greater invisibility, hunger of Hadar, hypnotic
pattern, phantasmal force, seeming, sleep
Fiend patron: blindness/deafness, burning hands, command,
fire shield, fireball, flame strike, hellish rebuke, scorching
ray, stinking cloud, wall of fire
G reat Old One patron: clairvoyance, detect thoughts, disso-
nant whispers, dominate person, Evard's black tentacles,
hunger of Hadar, phantasmal force, sending, Tasha's hid-
eous laughter, telekinesis
CHAPTER 6 I BESTIARY
DEATHLOCK
Medium undead, neutral evil
Armor Class 12 (f S with mage armor)
Hit Points 36 (8d8)
Speed 30 ft.
STR
11 (+O)
DEX
15 (+2)
CON
10 (+0)
Saving T hrows Int +4, Cha +5
Skills Arcana +4, History +4
INT
14 (+2)
WIS
12 (+1)
C HA
16 (+3)
Damage Resistances necrotic; bludgeoning, piercing, and
slashing from nonmagical attacks that aren't si lvered
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages the languages it knew in life
Challenge 4 (1, 100 XP)
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Innate Spellcasting. The deathlock's innate spellcasting ability
is Charisma (spell save DC 13). It can innately cast the follow-
ing spells, requiring no material components:
At will: detect magic, disguise self, mage armor
Spel/casting. The deathlock is a 5th-level spellcaster. Its spell-
casting ability is Charisma (spell save DC 13 , + 5 to hit with spell
attacks). It regains its expended spell slots when it finishes a
short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, mage hand
1 st- 3rd level (2 3rd-level slots): arms of Hadar, dispel magic,
hold person, hunger of Hadar, invisibility, spider climb
Turn Resistance. The deathlock has advantage on saving throws
against any effect that turns undead.
ACTIONS
Deathly Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 9 (2d6 + 2) necrotic damage.