LAIR ACTIONS
On
in itiative count 20 (losing initiative ties),
Demogorgon can take a lair action to cause one of
the following effects; he can't use the same effect two
rounds in a row:
- Demogorgon creates an illusory duplicate of himself,
whic
h appears in his own space and lasts until initia-
tive count 20 of the next round. On his turn, Demogor-
gon can move the illusory duplicate a distance equal
to his walking speed (no action required). The first
time a creature or object interacts physically with De-
mogorgon (for example, by hitting him w ith
an attack),
there is a 50 percent chance that the illu
sory duplicate
is being affected, not Demogorgon h imself, in which
case the illusion disappears.
- Demogorgon casts the darkness
spell four times at
its lowest level, targeting
d ifferent are as with the
spell. Demogorgon does
n't need to concentrate on
the spells, which
end on initiative count 20 of the
next round.
REGIONAL EFFECTS
T he region containing Demogorgon's lair is warped by
his magic, creating one or more of the following effects:
- The area within 6 miles of the lair becomes overpop-
ulated with lizards, poisonous snakes, and other ven-
omous beasts.
- Beasts within 1 mile of the lair become violent and
crazed- even creatures that are normally docile.
- If a humanoid spends at least 1 hour within 1 mile
of the lair, that creature must succeed on a DC 23
Wisdom saving th row or descend into a madness
determined by the Madness of Demogorgon table. A
creature that succeeds on this saving throw
can't be
affected by this regional effect again for
24 hours.
If Demogorgon dies, these effects fade over the course
of ldlO days.
MADNESS OF DEMOGORGON
If a creature goes mad
in Demogorgon's lair or withi n
line of sight of the demon lord, roll on the Madness of
Demogorgon table to determine the nature of the mad-
ness, which is
a character flaw that lasts until cured.
See the Dungeon
Master's Guide for more on madness.
MADNESS OF DEMOCORCON
dlOO Flaw
(lasts until cured)
01-20 "Someone is plotting to kill me. I need to strike
first to stop
them!"
21-40 "There is only one solution to my problems: kill
them all!"
41-60
61-80
81-00
"There is more than one mind inside my head."
"If you don't
agree with me, I'll beat you into
submission to get my way."
" I can't allow anyone to touch a nything that
belongs to me. They m ight try to take it away from
me!"
CHAPTER 6 I BESTIARY