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CHAPTER 6 I BESTll\RY
jUIBLEX
Called the Faceless Lord and the Oozing
Hunger in an-
cient grimoires.Juiblex is demon lord of slime and ooze,
a noxious creature that doesn't care about the plots and
schemes of others of its kind. It exists only to consume,
digesting and transforming living matter into more
of itself.
A true horror,
juiblex is a mass of bubbling slime,
swirling
black and green, with glaring red eyes floating
and shifting within it. It can rise up like a 20-foot hill,
lashing
out with dripping pseudopods to drag victims
into
its bulk. Those consumed by juiblex are obliterated.
Only the truly insane worship Juiblex and tend to its
slimes and oozes. Those who offer themselves up to
the demon lord are engulfed by it and become vaguely
humanoid, sentient oozes. The bodies of these former
flesh-and-blood creatures formjuiblex's extended
physi-
cal body, while the demon lord slowly digests
and savors
their identities over time.
jurBLEx's LA_I_R _________
_
Juiblex's principal lair is known as the Slime Pits,
a
realm thatJuiblex shares with Zuggtmoy.
This layer
of the Abyss, which is also known as Shedaklah,
is a
bubbling morass of oozing, fetid sludge. Its landscape
is covered in vast expanses of caustic and unintelligent
slimes, and strange organic forms rise from the oceans
of molds a nd oozes atJuiblex's
command.
LAIR ACTIONS
On initiative count 20 (losing initiative ties),Juiblex can
take a lair action to cause one of the following effects; it
can't use the same effect two rounds in a row:
- Juiblex slimes a square area of ground it can see
within
the lair. The area can be up to 10 feet on a side.
The slime lasts for 1 hour or until it is burned away
with fire. When the slime appears, each creature in
that area must succeed on a DC 21 Strength saving
throw or become restrained. When a creature enters
the area for the first time on a turn or ends its turn
there, that creature must make the same save.
A restrained creature is stuck as long as it remains
in the slimy area or until it breaks free.
The restrained
creature, or another creature that
can reach it, can
use its action to try to break free and must succeed on
a DC 21 Strength check.
If the slime is set on fire, it burns away after 1
round. Any creature that starts its turn in the burning
slime takes 22 (4dl0) fire damage.
- Juiblex
slimes a square area of ground it can see
within the lair. The area can be up to 10 feet on a side.
The slime lasts for 1 hour or until it is burned away
with fire. When the slime appears, each creature on
it must succeed on a DC 21 Dexterity saving throw or
fall prone and slide 10 feet in a random direction de-
termined by a d8 roll. When a creature enters the area
for the first time on a turn or ends its turn there, that
creature must make the same save.
If the slime is set on fire, it burns
away after 1
round. Any creature that starts its turn in the burning
slime takes 22 (4dl0) fire damage.