BLUE ABISHAI
Seekers of forgotten lore and lost relics, blue abishais
are the most cunning and learned of their kind. Their
research into occult subjects gleaned from tomes and
grimoires plundered from across the multiverse enables
them to become accomplished spellcasters. They use
their magic to devastate their mistress's enemies.
GREEN ABISHAI
The envoys ofTiamat's armies, green abishais represent
the god's interests in the Nine Hells and beyond. Their
keen senses make them adept at discovering secrets
and other sensitive information, while their diplomatic
skills and their magic ensure that they can manipulate
even the shrewdest opponents.
RED ABISHAI
Red abishais have no equals among the abishais when
it comes to leadership ability and raw power. They can
invoke Tiamat's authority to bend even dragons to their
will. Red abishais lead other devils into battle or take
charge of troublesome cults to ensure that they continue
to carry out Tiamat's commands. A red abishai cuts a
fearsome figure, and that sight can be inspiring to the
abishai's allies, filling them with a fanatical willing-
ness to fight.
WHITE ABISHAI
Though they are the least of their kind, white abishais
fight with a reckless fury, making them ideally suited for
bolstering the ranks ofTiamat's armies. White abishais
fight without fear, becoming whirlwinds of destruction
on the battlefield.
BLUE ABISHAI
Medium fiend (devil), lawful evil
Armor Class 19 (natural armor)
Hit Points 195 (26d8 + 78)
Speed 30 ft., fly 50 ft.
STR
15 (+2)
DEX
14 (+2)
CON
17 (+3)
Saving Throws Int + 12 , Wis + 12
Skills Arcana +12
INT
22 (+6)
WIS
23 (+6)
CHA
18 (+4)
Damage Resistances cold; bludgeoning, piercing, and s lashing
from nonmagical attacks that aren't silvered
Damage Immunities fire, lightning, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16 • ' _
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 17 (18,000 XP)
Devil's Sight. Magica l darkness doesn't impede the abishai's
darkvision.
Magic Resistance. The abishai has advantage on saving throws
against spells and other magical effects.
Magic Weapons. The abishai's weapon attacks are magical.
Spellcasting. The abishai is a 13th·level spellcaster. Its spell·
casting ability is Intelligence (spell save DC 20, +12 to hit
with spell attacks). The abishai has the following wizard
spells prepared:
Cantrips (at will): friends, mage hand, message, minor illusion,
shocking grasp
1st level (4 slots): chromatic orb, disguise self. expeditious retreat,
magic missile, charm person, thunderwave
2nd level (3 slots): darkness, mirror image, misty step
3rd level (3 slots): dispel magic.fear, lightning bolt
4th level (3 slots): dimension door, greater invisibility, ice storm
5th level (2 slots): cone of cold, wall of force
6th level (1 slot): chain lightning
7th level (1 s lot): teleport
ACTIONS
Multiattack. The abishai makes two attacks: one with its quar·
terstaff and one with its bite.
Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one
target. Hit: 5 (ld6 + 2) bludgeoning damage, or 6 (ld8 + 2)
bludgeoning damage if used with two harrds.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one tar·
get. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) light·
ning damage.
CJIAPT ER 6 I BESTTARY