mordenkainens tome of foes

(Jeff_L) #1
BLUE ABISHAI

Seekers of forgotten lore and lost relics, blue abishais

are the most cunning and learned of their kind. Their

research into occult subjects gleaned from tomes and

grimoires plundered from across the multiverse enables

them to become accomplished spellcasters. They use

their magic to devastate their mistress's enemies.

GREEN ABISHAI

The envoys ofTiamat's armies, green abishais represent

the god's interests in the Nine Hells and beyond. Their

keen senses make them adept at discovering secrets

and other sensitive information, while their diplomatic

skills and their magic ensure that they can manipulate

even the shrewdest opponents.

RED ABISHAI

Red abishais have no equals among the abishais when

it comes to leadership ability and raw power. They can

invoke Tiamat's authority to bend even dragons to their

will. Red abishais lead other devils into battle or take

charge of troublesome cults to ensure that they continue

to carry out Tiamat's commands. A red abishai cuts a

fearsome figure, and that sight can be inspiring to the

abishai's allies, filling them with a fanatical willing-

ness to fight.

WHITE ABISHAI


Though they are the least of their kind, white abishais

fight with a reckless fury, making them ideally suited for

bolstering the ranks ofTiamat's armies. White abishais

fight without fear, becoming whirlwinds of destruction

on the battlefield.

BLUE ABISHAI


Medium fiend (devil), lawful evil

Armor Class 19 (natural armor)


Hit Points 195 (26d8 + 78)

Speed 30 ft., fly 50 ft.


STR

15 (+2)

DEX

14 (+2)

CON

17 (+3)

Saving Throws Int + 12 , Wis + 12


Skills Arcana +12


INT

22 (+6)

WIS

23 (+6)

CHA

18 (+4)

Damage Resistances cold; bludgeoning, piercing, and s lashing


from nonmagical attacks that aren't silvered

Damage Immunities fire, lightning, poison


Condition Immunities poisoned


Senses darkvision 120 ft., passive Perception 16 • ' _


Languages Draconic, Infernal, telepathy 120 ft.


Challenge 17 (18,000 XP)


Devil's Sight. Magica l darkness doesn't impede the abishai's

darkvision.


Magic Resistance. The abishai has advantage on saving throws

against spells and other magical effects.


Magic Weapons. The abishai's weapon attacks are magical.


Spellcasting. The abishai is a 13th·level spellcaster. Its spell·

casting ability is Intelligence (spell save DC 20, +12 to hit

with spell attacks). The abishai has the following wizard

spells prepared:

Cantrips (at will): friends, mage hand, message, minor illusion,

shocking grasp

1st level (4 slots): chromatic orb, disguise self. expeditious retreat,

magic missile, charm person, thunderwave

2nd level (3 slots): darkness, mirror image, misty step

3rd level (3 slots): dispel magic.fear, lightning bolt

4th level (3 slots): dimension door, greater invisibility, ice storm

5th level (2 slots): cone of cold, wall of force

6th level (1 slot): chain lightning

7th level (1 s lot): teleport

ACTIONS

Multiattack. The abishai makes two attacks: one with its quar·

terstaff and one with its bite.

Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one

target. Hit: 5 (ld6 + 2) bludgeoning damage, or 6 (ld8 + 2)

bludgeoning damage if used with two harrds.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one tar·

get. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) light·

ning damage.

CJIAPT ER 6 I BESTTARY
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