GE RYON
Geryon is locked in an endless struggle with Levistus
for control of Stygia. The two have fought each other
for centuries, each displacing the other innumerable
times. Currently, Geryon occupies an odd position in the
infernal hierarchy. Although Levistus still claims lord-
ship over Stygia, he has been trapped in an enormous
block of ice at the command of Asmodeus. For his part,
Geryon marshals his followers and seeks to discover the
means to replace his hated rival.
Among the archdevils, Geryon and Zariel are espe-
cially known for martial prowess. He is a ferocious
hunter and a relentless tracker. Other devils command
legions and bid their followers to battle their enemies.
Geryon loves the feeling of flesh and steel being sun-
dered beneath his claws, and the taste of his foes' blood.
His ferocity serves him well in Stygia's frozen waste,
but it has also limited his ability to collect souls and
forge an effective hierarchy. Sages who study the Nine
Hells believe that the battle for control of Stygia is a
test staged by Asmodeus in hopes of purging the worst
impulses from both Geryon and Levistus, or at the very
least opening the door for a competent replacement for
both to rise from the ranks.
CHAPTER 6 I BESTIARY
GERYON'S LAIR
Geryon has recently reclaimed his ancient fortress,
Coldsteel, a sprawling complex that rises from the
ice and snow at the center of Stygia. He roams the
passages of this place, scattering the ice devils and
minotaur slaves he took from Baphomet, raging against
Asmodeus's betrayal while spitting oaths of vengeance
and hatching mad schemes to reclaim his standing
from Levistus.
Lair Actions. On initiative count 20 (losing initia-
tive ties), Geryon can take a lair action to cause one of
the following effects; he can't use the same effect two
rounds in a row:
- Geryon causes a blast of cold to burst from the ground
at a point he can see within 120 feet of him. The cold
fills a cube, 10 feet on each side, centered on that
point. Each creature in that area must succeed on
a DC 21 Constitution saving throw or take 28 (8d6)
cold damage.
- Geryon targets one creature he can see within 60 feet
of him. The target must succeed on a DC 21 Wisdom
saving throw or become restrained for 1 minute. The
target can end the effect on itself if it deals any dam-
age to one or more of its allies.
- Geryon casts the banishment spell.