mordenkainens tome of foes

(Jeff_L) #1

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ZARIEL'S
LAIR

Zariel
makes her lair in a basalt citadel that
rises up

in Avernus. From nearly a mile away, one
can hear the

screams and moans coming from the burned
victims

chained to the stronghold's
wall, the dying remains of

those who failed
to impress the a rchdevil. The strong-

hold, covering five square miles, is surrounded
by walls

reinforced with high turrets. Devils
of all kinds crawl

over the structure, ensuring that
no intruders breach

their defenses.

Lair Actions.
On initiative count 20 (losing initiative

ties), Za
riel can take a lair action to cause one of
the

following effects; she can't use
the same effect two

rounds in a row:


  • Zariel casts major image four
    times at its lowest


level, targeting different areas
with the spell. Zariel

prefers to create images of
intruders' loved ones be-

ing burned
alive. Zariel doesn't need to concentrate

on the
spells, which end on initiative count 20
of the

next round. Each creature
that can see these illusions

must succeed on a DC 26 Wisdom saving
throw or

become frightened of the illusion for
1 minute. A

frightened creature can repeat the
saving throw at the

end of each of
its turns, ending the effect on itself on

a success.


  • Zariel casts her innate fireball spell
    .


Re,ional Effects.
The region containing Zariel's lair

is warped by her magic, which creates
one or more of

the following effects:


  • The area within 9 miles of the lair is filled
    with


screaming voices and the stench of burning
meat.


  • Once every 60 feet
    within 1 mile of the lair, 10 -foot-


high gouts of flame
rise from the ground. Any creature

or object that touches
the flame takes 7 (2d6) fire

damage, though it can take this damage
no more than

once per round.


  • The area within
    2 miles, but no closer than 500


feet, of the lair is filled with smoke,
which causes

the area
to be heavily obscured. The smoke can't
be

cleared
away.

If Zariel dies, these
effects fade over the course of

ldlO days.

CHAPTER
6 I RESTIARY





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