mordenkainens tome of foes

(Jeff_L) #1

DROW


Whe the r they are found in Underdark cities, the dark-

ened passages between them, or in the dreaded Demon-

web Pits, drow stand as one of the most insidious

threats to surface-dwellers.

Devoted to Lolth, the dark

elves obey her often-contradictory

commands and live

in fear of her wrath. Some attain

great power and in-

flue

nce through cu nning, talent, or subterfuge, evokin g

fear

from the lesser d row who s e rve them.

DROW ARACHNOMANCER


Medium humanoid (elf), chaotic evil

Armor Class

15 (studded leather)

Hit Points 162

(25d8 + 50)

Speed 30 ft., climb

30 ft.

STR

11 (+O)

DEX

17 (+3)

CON

14 (+2)

INT

19 (+4)

Saving Throws Con +7, Int +9, Cha +8

WIS

14 (+2)

Skills Arcana

+9, Nature +9, Perception +7, Stealth +8

Damage Resistances poison

Senses blindsight 10 ft., darkvision

120 ft.,

passive Perception 17

CHA

16 (+3)

La nguages Elvish, Undercommon, can speak with spiders

Challenge 13 (10,000 XP)

Cantrips (at will): chill touch, e/dritch blast, mage hand,

poison spray

1st-5th level (3 5th-level slots): conjure animals

(spiders only),

crown of madness, dimension door, dispel magic.fear

, fly, giant

insect, hold monster, insect plague, invisibility, vampiric

touch,

web, witch bolt

1/day each: dominate monster, etherealness, eyebite

Spider Climb. The drow

can climb difficult s urfaces, includ-

ing u pside down on ceilings, without needing to make an

ability check.

Sunlight S ensitivity. While in sunlight, the drow

has disadvan-

tage on attack rolls,

as well as on Wisdom (Perception) checks

that rely on sight.

Web Walker. The drow ignores movement

restrictions caused

by webbing.

ACTION S

Change Shape

(Recharges after a Short or Long Rest). The d row

can use a bonus actio n to magically polymorph into

a giant spi· Multiattack. The drow makes two poisonous touch

attacks or

der, remaining in that form

for up to 1 hour. It can revert to it s two bite attacks. The

first of these attacks t hat hits each round

true form as a bonus action.

Its statistics, other than its size, deals an extra 26 (4d12)

poison damage to the target.

are the same in each form. It can speak and cast spells while

Poisonous

Touch (Humanoid Form O nly). Me/ee Weapon

in giant spider form. Any equipment

it is wearing or carrying

in humanoid form melds into the giant spider

form. It can' t Attack: +8 to hit, reach 5 ft., one target. Hit:

28 (8d6) poi-

son damage.

activate, use, wield, or otherwise benefit

from any of its equip·

ment. It reverts to its humanoid form if it dies.

Bite (Giant Spider Form Only). Melee Weapon

Attack: +7 to hit,

reach

5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and

Fe y Ancestry. The drow has advantage

on saving throws against

being charmed, and magic can't put the

drow to sleep. the target must make a DC 15 Constitution

saving throw, tak-

ing 26 (4d12)

poison damage on a failed save, or half as much

Innate Spetlcasting. The drow's innate spellcasting ability

is damage on a successful one. If the poison damage reduces

Charisma (spell save DC 1

6). It can innately cast the following the target to 0 hit points,

the target is stable but poisoned for

spells, requiring no materia

l components: 1 hour, even afte r regaining

hit points, and is paralyzed while

At will: dancing

lights

poisoned in this way.

1/day each: darkness.faer

ie fire, levitate (self only) Web (Giant Spider Form

Only; Recharge 5-6). Ranged Weapon

S pellcasting. The drow is a 16th-level spellcaster.

Its spellcast- Attack: +8 to hit, range 30/60 ft., one target. Hit:

The target is

ing ability is Charisma (spell save DC

16

, +

8

to hit with

spell restrained by webbing. As an action, the restrained target

can

attacks). It regains its expended spell slots when it finishes

a make a DC 15 Strength check, bursting the webbing on

a suc-

short or long rest. It knows

the following warlock spells: cess. The webbing can a lso

be attacked and destroyed (AC 10;

~


hp 5; vulnerability to fire damage;

immunity to bludgeoning,

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CHAPT.ER 6 B.ESTIARY
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