CHAPTER 6 I BESTIARY
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Medium humanoid (dwarf), lawful evil
Armor Class 20 (plate mail, shield)
Hit Points 75 (10d8 + 30)
Speed 25 ft.
STR
18 (+4)
DEX
11 (+0)
CON
17 (+3)
Damage Resistances poison
INT
12 (+l)
WIS
12 (+l)
Senses darkvision 120 ft., passive Perception 11
Languages Dwarvish, Undercommon
Challenge 6 (2,300 XP)
CHA
14 (+2)
Duergar Resilience. The duergar has advantage on saving
t hrows against poison, spells, and illusions, as well as to resist
being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight.
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Multiattack. The duergar makes three hammer or javelin at-
tacks and uses Call to Attack, or Enlarge ifit is available.
Psychic-Attuned Hammer. Melee Weapon Attack: +7 to hit,
reach 5 ft., one target. Hit: 9 (ldlO + 4) bludgeoning damage,
or 15 (2dl 0 + 4) bludgeoning damage while enlarged, plus 5
(ldlO) psychic damage.
javelin. Me/ee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or
range 30/120 ft., one target. Hit: 7 (ld6 + 4) piercing damage,
or 11 (2d6 ± 4) piercing damage while enlarged.
Call to Attack. Up to three allied duergar within 120 feet of t his
duergar that can hear it can each use their reaction to make
one weapon attack.
Enlarge (Recharges after a Short or Long Rest). For l minute,
the d!fergar magically increases in size, along with anything it
is wearing or carrying. While enlarged, the duergar is Large,
doubles its damage dice on Strength-based weapon attacks
(included in the attacks), and makes Strength checks and
Strength saving throws with advantage. If the duergaT lacks the
room to become Large, it attains the maximum size possible in
the space available.
Invisibility (Recharge 4-6). The duergar magically turns
invisible for up to 1 hour or until it attacks, it casts a spell,
it uses its Enlarge, or its concentration is broken (as if
concentrating on a spell). Any equipment the duergar wears or
carries is invisible with it.
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Scouring Instruction. When an ally that the duergar can see
makes a d20 roll, the duergar can roll a d6 and the ally can add
the number rolled to the d20 roll by taking 3 (1 d6) psychic dam-
age. A creature immune to psychic damage can't be affected by
Scouring Instruction.