elf wizards of FaerOn summoned into the world
a piece
of Arvandor and bound it there. Their intent was to
craft
a new homeland for the elves, a place protected from the
outside world and so similar to their afterlife as to allow
elves
to live in a virtual heaven on earth.
Although
the performance of the ritual was an act
of supreme sacrilege, it didn't bring divine retribution
down on those responsible. Perhaps the Seldarine
deemed the consequences of the act to be punishment
enough. The ritual ripped
continents apart. It shifted
seas. The lives lost couldn't
be counted. Even time and
space were, for a time, torn asunder.
This event was the
first Sundering of FaerOn, and the world was forever
changed by it.
Millennia later, Evermeet still exists, although now it
is unmoored from the world, somewhere in the
space
between the Feywild, Arvandor, and the Material Plane.
By using secret pathways, entering a fairy ring on spe-
cial nights, or traversing a moonlit sea by following cer-
ta
in stars, elves of many worlds can get to Evermeet-if
they're lucky. Even from FaerOn, for instance, one can
sail to Ever meet only on a ship captained by an elf who
has been there before. And if the captain slips up, the
ship might become adrift on the Astral Plane.
Despite all these obstacles,
when elves feel the pull of
Arvandor, some find the way
to assuage that feeling by
traveling to Evermeet instead.
Unlike on Arvandor, elves
who visit Evermeet can do so for as long as they like and
leave when they want-or can choose to stay, as many
elves do in the later decades of their lives.
The arrival of elves from worlds other than FaerOn
is
a phenomenon of just the last few decades. When
Ever-
meet became detached from Faerun, it also lost its great
queen, Amlaruil Moonflower, said to have been invested
with
powers by all of the Seldarine. Her throne
has sat empty ever since. The consensus of the
ruling houses in Evermeet is that the Seldarine
now want Evermeet to be open to all elves and
not ruled by any single mortal.
ELADRIN AND THE
FEYWILD
The Feywild exists separate
from but parallel
to the Material P lane. It's a
realm of nature run
amok, and most of its inhabitants are sylvan or fey
creatures. In these respects, the Feywild has certain
similarities to Arvandor. First-time visitors might be ex-
cused for not being sure which of the two
planes they're
on for a time after arriving. Unlike Arvandor,
however,
which is a plane of good, the Feywild leans toward
nei-
ther good nor evil; both are equally prevalent and pow-
erful there. For that reason, parts of the Feywild where
evil holds sway are substantially more dangerous than
any place in Arvandor.
All kinds of elves live in the Feywild, but one sub-
race
- the eladrin- has adopted it as their home. Of all
the elves, eladrin are closest in form and ability to the
first generation of elves. Some could pass for high elves,
but most are
distinctly eladrin in appearance: very slen-
der, with hair a nd skin color determined by the season
with which they feel the closest affinity. And their eyes
often glimmer with fey magic.
CHAPTER 2 I ELVES