52
as long as they never had to
lay eyes on the d row or view
the results
of thei r efforts.
But
drow society is predicated on a foundation
ofter-
ror
and slavery, and the most desirable slav
es live on the
world's surface: humans
, dwarves, and best of all, other
elves. To the dark elves,
raiding the surface for captives
and treasure isn't
just a cultura l and military tradition,
but also an economic necessity.
Some raids are major operations
that involve hun-
dreds of warrior
s, mages, priestesses, a nd giant spiders,
a large enough
force to overwhelm a community. The
invaders would
sweep through the town in the dark of
night, shackle
the best potential s laves into long trains
of chattel, kill everyone who r
esisted, burn everything to
the ground, and set their sights
on the next town in line.
Most of the dark elves' raids
, however, a re small,
s tealthy,
one-night missions. The drow scout their
tar-
gets
in advance, then s trike on a night when
the moon is
new or its light is obscur
ed by thick clouds. They might
kill indiscriminately to
spread terror, while at other
times they s lip into
a village, knock out their targets with
poison, and spirit
their captives away without even wak-
ing the neighborhood dogs. Sometimes
a raid uses both
tactics; one squad sets fires or sets off
alarms to focus
the defenders'
attention on one area, as another team
strikes at the
real target on the other s ide of town.
Loot is a
secondary goal on almost all raids; taking
prisoners is the primary objective.
Some of the dark
e lves' victims become slaves,
some end up as food for gi-
ant spiders or other monsters
that the drow have trained
CH1\PTER 2 I ELVES
to serve
them, and some are la id out across blood
stained altars and sacrifi
ced to Lolth.
The drow know how
vulnerable they are during day-
light, so they typically
plan raids that can be executed
within the span of a single night. As a rule
, that means
their target must be no more than a few
hours' march-
eight to twelve miles is typical- from
a n entrance to the
Underdark. Ideally,
they'll have more than one return
path mapped out;
if an escape route is blocked, they can
switch to another
and get safely home.
Once the
raiders get inside their escape tunnel, they'
re
usually safe. Opposing forces se
ldom pursue the drow
below ground for good reason
- beyond the light lies
unmapped enemy territory wher
e everything they meet
is likely
to be hostile. In special circumstances,
such as
if one
of the raiders' captives is a royal heir or
the scion
of a wealthy family, advent
ure rs might be hired to mount
a rescue mission. Otherwis
e, it's rare for any rescuers
to follow the kidnappers'
trail deep into the deadly dark-
ness without becoming victims themselves.
SLAVES AND
STATUS
The drow are
known and feared throughout the world
for their practice
o f slavery, but those who have vis ited
their cities report that slaves ar
e n't as prevalent as the
dark elves' re putation would sugges
t. In general, only
powerful houses hold significant
numbers of slaves, and
the s laves
of a house are never more numerous
than its
population
of drow.
Sla
ves are often kept as signs of status as
much as for
their intrinsic worth as
laborers. When they are put to
work, they a re also put
on display, doing jobs that e nable