dungeons and dragons players handbook

(Jeff_L) #1
SOLDIER

War has been your !ife for as long as you care to
remember. Vou trained as a youth, studied the use of
weapons and armor, learned basic survival techniques,
including how to stay a!ive on the battlefield. Vou
might have been part of a standing national army or a
mercenary company, or perhaps a member of a local
militia who rose to prominence during a recent war.
When you choose this background, work with your
DM to determine which military organization you were
a part of, how far through its ranks you progressed, and
what kind of experiences you had during your mi!itary
career. Was it a standing army, a town guard, or a village
militia? Or it might have been a noble's or merchant's
private army, or a mercenary company.


SkillProficiencies: Athletics, Intimidation
TooI Proficiencies: One type of gaming set,
vehicles (Iand)
Equiprnent: An insignia of rank, a trophy taken from
a fallen enemy (a dagger, broken blade, or piece of a
banner), a set of bone dice or deck of cards, a set of
common clothes, and a beIt pouch containing 10 gp


SPECIALTY
During your time as a soldier, you had a specific role to
pIay in your unit or army. Roll a d8 or choose from the
options in the table below to determine your role:

d8 Specially d8 Specially
1 Officer 6 Quartermasler
2 Scoul 7 Standard bearer
3 Infanlry 8 Supporl slaff (cook,
4 Cavalry blacksmilh, or lhe
5 Healer like)

FEATURE: MILITARY RANK
Vou have a military rank from your career as a soldier.
SoIdiers loyal to your former military organization
still recognize your authority and inftuence, and they
defer to you if they are of a Iower rank. Vou can invoke
your rank to exert inftuence over other soldiers and
requisition simple equipment or horses for temporary
use. Vou can aIso usually gain access to friendly
military encampments and fortresses where your
rank is recognized.

SUGGESTED CHARACTERISTICS
The horrors of war combined with the rigid discipline of
military service leave their mark on ali soldiers, shaping
their ideais, creating strong bonds, and often leaving
them scarred and vuInerable to fear, shame, and hatred.

d8 Personalily Trail
1 I'm always polite and respectfu!'
2 I'm haunled by memories of war. I can't gel lhe images
of violence oul of my mind.
I've lost too many friends, and I'm slow lo make new
one$.
4 I'm full ofinspiring and caulionary lales from my
mililary experience relevant to almosl every combat
situation.
5 I can stare down a hell hound without flinching.
6 I enjoy being slrong and like breaking lhings.
7 I have a crude sense of humor.
8 I face problems head.on. A simple, direcl solulion is
lhe besl path to success.

d6 Ideal
1 Grealer Good. Our 101 is lo lay down our lives in
defense of others. (Good)
2 Responsibilily. I do what I must and obey just
authorily. (Lawful)
3 Independence. When people follow orders blindly, they
embrace a kind of tyranny. (Chaolic)
4 Might. In life as in war, the slronger force wins. (Evil)
5 Live and Let Live. Ideais aren't worth killing over or
going to war for. (Neutral)
6 Nalion. My city, nalion, or people are allthal malter.
(Any)
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