dungeons and dragons players handbook

(Jeff_L) #1

230


The target can act normally on its turn ifyou choose no
creature or if none are within its reach.
On your subsequent turns, you must use your action to
maintain control over the target, or the spell ends. AIso,
the target can make a Wisdom saving throw at the end
of each of its turns. On a success. the spell ends.

CRUSADER'S MANTLE
3rd-Ievel evocation
Casting Time: I action
Range: Self
Components: V
Duration: Concentration, up to I minute
Holy power radiates from you in an aura with a 30-foot
radius, awakening boldness in friendly creatures. Until
the spell ends, the aura moves with you, centered on
you. While in the aura, each nonhostile creature in the
aura (including you) deals an extra Id4 radiant damage
when it hits with a weapon attack.

CURE WOUNDS
1st-levei evocation
Casting Time: I action
Range: Touch
Components: V,S
Duration: Instantaneous
A creature you touch regains a number of hit points
equal to Id8+your spellcasting ability modifier. This
spell has no effect on undead or constructs.
At Higher Leveis. When you cast this spell using a
spell slot of 2nd levei or higher, the healing increases by
Id8 for each slot leveI above IsI.

DANCING LIGHTS
Evocation cantrip
Casting Time: I action
Range: 120 feet
Components: V,S, M (a bit of phosphorus or wychwood,
or a glowworm)
Duration: Concentration, up to I minute
Vou create up to four torch-sized lights within range,
making them appear as torches, lanterns, or glowing
orbs that hover in the air for the duration. Vou can
also combine the four Iights into one glowing vaguely
humanoid form of Medium size. Whichever form you
choose, each light sheds dim light in a lO-foot radius.
As a bonus action on your turn, you can move the
lights up to 60 feet to a new spot within range. A Iight
must be within 20 feet of another light created by this
spell, and a light winks out if it exceeds the spell's range.

DARKNESS
2nd-levei evocation
Casting Time: I action
Range: 60 feet
Components: V,M (bat fur and a drop of pitch or
piece of coai)
Duration: Concentration, up to lO minutes
Magical darkness spreads from a point you choose
within range to fill a IS-foot-radius sphere for the

PART 3ISPELLS

duration. The darkness spreads around corners.
A creature with darkvision can't see through this
darkness, and nonmagical light can't illuminate il.
If the point you choose is on an object you are holding
or one that isn't being worn or carried, the darkness
emanates from the object and moves with il. Completely
covering the source of the darkness with an opaque
object, such as a bowl or a heIm, blocks the darkness.
]f any of this spell's area overlaps with an area of light
created by a spell of 2nd levei or lower, the spell that
created the light is dispelled.

DARKVISION
2nd-levei transmutation
Casting Time: I action
Range: Touch
Components: V.S, M (either a pinch of dried
carrot or an agate)
Duration: 8 hours
Vou touch a willing creature to grant it the ability to
see in the dark. For the duration. that creature has
darkvision out to a range of 60 feel.

DAYLIGHT
3rd-Ievel evocation
Casting Time: I action
Range: 60 feet
Components: V,S
Duration: I hour
A 60-foot-radius sphere of light spreads out from a point
you choose within range. The sphere is bright light and
sheds dim light for an additional 60 feel.
]f you chose a point on an object you are holding or
one that isn't being worn or carried, the light shines
from the object and moves with it. Completely covering
the affected object with an opaque object, such as a bowl
or a helm, blocks the light.
If any of this spell's area overlaps with an area of
darkness created by a spell of 3rd levei or lower, the
spell that created the darkness is dispelled.

DEATH WARD
4th-levei abjuration
Casting Time: I action
Range: Touch
Components: V,S
Duration: 8 hours
Vou touch a creature and grant it a measure of
protection from death.
The first time the target would drop to Ohit points as a
result of taking damage, the target instead drops to I hit
point, and the spell ends.
If the spell is still in effect when the target is subjected
to an effect lhat would kill it instantaneously without
dealing damage, that effect is instead negated against
the target, and the spell ends.

DELAYED BLAST FIREBALL
7th-levei evocation
Casting Time: I action
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