dungeons and dragons players handbook

(Jeff_L) #1
must succeed 00 a Coostitutioo saviog throw or become
blioded for I mioute.
The wall coosists ofseveo layers. each with a differeot
color. Wheo a creature attempts to reach ioto or pass
through the wall, it does so ooe layer at a time through
ali the wall's layers. As it passes or reaches through
each layer, the creature must make a Dexterity saviog
throw or be affected bythat layer's properties as
described below.
The wall cao be destroyed, also ooe layer at a time, io
order from red to violet, by meaos specific to each layer.
Ooce a layer is destroyed, it remaios so forthe duratioo
ofthe spell. Arod of cancellation destroys aprismatic
wall,but aoantimagic fieldhas 00 effect 00 it.


  1. Red.The creature takes IOd6fire damage 00 a
    failed save, or half as much damage 00 a successful ooe.
    While this layer is io place, ooomagical raoged attacks
    cao't pass through the wall. The layer cao be destroyed
    bydealiog at least 25 cold damage to it.

  2. Orange. The creature takes IOd6acid damage 00
    a failed save, or half as much damage 00 a successful
    ooe. While this layer is io place, magical raoged attacks
    cao't pass through the wall. The layer is destroyed by
    a stroog wiod.

  3. YeJIow.The creature takes lOd6 lightoiog damage
    00 a failed save, or half as much damage 00 a successful
    ooe. This layer cao be destroyed bydealiog at least 60
    force damage to it.

  4. Green. The creature takes lOd6 poisoo damage 00
    a failed save, ar half as much damage 00 a successful
    ooe. Apasswall spell, or aoother spell ofequal or
    greater leveithat cao opeo a portal 00 a solid surface,
    destrays this layer.

  5. Blue.The creature takes IOd6cold damage 00 a
    failed save, or half as much damage 00 a successful ooe.
    This layer cao be destroyed bydealiog at least 25 fire
    damage to it.

  6. Jndigo. 00 a failed save, the creature is restraioed.
    11 must theo make a Coostitutiao saviog throw at the
    eod ofeach ofits turns. lf it successfully saves three
    times, the spell eods. lf it fails its save three times,
    itpermaoeotly turos to stooe aod is subjected to the
    petrified cooditioo. The successes aod failures doo't
    need to be coosecutive; keep track ofboth uotil the
    creature collects three ofa kiod.
    While this layer is io place, spells cao't be cast
    through the wall. The layer is destroyed bybright light
    shed byaday/ightspell or a similar spell ofequal or
    higher leveI.

  7. Violet. 00 a failed save, the creature is blioded. 11
    must theo make a Wisdom saviog throw at the start of
    your oext turnoAsuccessful save eods the bliodoess. lf
    it fails that save, the creature is traosported to aoother
    plaoe ofthe DM'schoosiog aod is 00 looger blioded.
    (Typically,a creature that is 00 a plaoe that iso't its
    home plaoe is baoished home, while other creatures
    are usually cast ioto the Astral or Ethereal plaoes.) This
    layer is destroyed byadispel magicspell or a similar
    spell ofequal or higher leveIthat cao eod spells aod
    magical effects.


PRODUCE FLAME
Conjuration cantrip
Casting Time: I actioo
Range:Self
Components: V,S
Duration: lOmioutes
Aflickeriog flame appears io your hand. The flame
remaios there for the duration aod harms oeither you
oor your equipmeot. The flame sheds bright light in a
10-footradius aod dim light foran additiooal 10feet.
The spell ends ifyou dismiss it as ao action or ifyou
cast itagain.
Voucao also attack with the flame, although doing so
eods the spell. Wheo you cast this spell, or as ao action
00 a later turn, you cao hurl the flame at a creature
withio 30 feet ofyou. Make a raoged spell attack. 00 a
hit, the target takes Id8 fire damage.
This spell's damage iocreases by Id8 wheo you reach
5th levei(2d8), 11th levei(3d8), aod 17thlevei(4d8).

PROGRAMMED ILLUSION
6th.level illusion
Casting Time: I actioo
Range: 120 feet
Components: V,S, M(abit offleece and jade dust worth
at least 25 gp)
Duration: Until dispelled
Voucreate ao ilIusioo ofao object, a creature, ar
some other visible pheoomeooo within raoge that
activates wheo a specific cooditioo occurs. The ilIusioo
is imperceptible uotil theo. 11 must be 00 larger thao a
30-footcube, aod you decide wheo you cast the spell
how the illusioo behaves aod what souods itmakes. This
scripted performaoce cao last up to 5 mioutes.
Wheo the cooditioo you specify occurs, the illusioo
spriogs ioto existeoce aod performs io the maooer you
described. Ooce the ilIusioo fioishes performiog, it
disappears aod remaios dormaot for 10mioutes. After
this time, the ilIusioo cao be activated agaio.
The triggeriog cooditioo cao be as geoeral or as
detailed as you like, though it must be based 00 visual or
audible cooditioos that occur withio 30 feet ofthe area.
For example, you could create ao illusioo ofyourself
to appear aod warn offothers who attempt to opeo a
trapped door, or you could set the illusioo to trigger ooly
wheo a creature says the correct word or phrase.
Physical ioteractioo with the image reveals itto be ao
illusioo, because thiogs cao pass through it.Acreature
that uses its actioo to examioe the image cao determioe
that it is ao illusioo with a successfullotelligeoce
(fovestigatioo) check agaiost your spell save DC. lf a
creature discerns the illusioo forwhat it is, the creature
cao see through the image, aod aoy noise it makes
souods hollow to the creature.

PART 3ISPELLS
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