The reincarnated creature recalls its former life
and experiences. It retains the capabilities it had in its
original form, except it exchanges its original race for
the new one and changes its racial traits accordingly.
Vou touch a creature and stimulate its natural healing
ability. The target regains 4d8+15 hit points. For the
duration of the spell, the target regains I hit point at the
start of each of its turns (10 hit points each minute).
The target's severed body members (fingers, legs,
tails, and so on), if any, are restored after 2 minutes.
If you have the severed part and hold it to the stump,
the spell instantaneously causes the limb to knit
to the stump.
REMOVE CURSE
3rd./evel abjuration
Casting Time: 1 action
Range:Touch
Components: V, S
Duration: Instantaneous
At your touch, all curses affecting one creature ar
object end. If the object is a cursed magic item, its curse
remains, but the spell breaks its owner's attunement to
the object so it can be removed ar discarded.
REINCARNATE
5th./evel transmutation
Casting Time:1 hour
Range:Touch
Components: V, 5, M (rare oils and unguents worth at
least 1,000 gp, which the spell consumes)
Duration:Instantaneous
Vou touch a dead humanoid ar a piece of a dead
humanoid. Provided that the creature has been dead no
longer than 10 days, the spell forms a new adult body
for it and then calls the soul to enter that body. If the
target's soul isn't free or willing to do so, the spell fails.
The magic fashions a new body for the creature
to inhabit, which likely causes the creature's race to
change. The DM rolls a dlOO and consults the following
table to determine what form the creature takes when
restored to life, ar the DM chooses a formo
Raee
Dragonborn
Dwarf, hill
Dwarf, mountain
Elf, dark
Elf, high
Elf, wood
Gnome, forest
Gnome, rock
Half.elf
Haif.ore
Halfiing,lightfoot
Haifiing, stout
Human
Tiefiing
dlOO
01-04
05-13
14-21
22-25
26-34
35-42
43-46
47-52
53-56
57-60
61-68
69-76
77-96
97-00
RAY OF ENFEEBLEMENT
2nd./evel necromancy
Casting Time:1 action
Range:60 feet
Components: V, 5
Duration:Concentration, up to 1 minute
A black beam of enervating energy springs fram your
finger toward a creature within range. Make a ranged
spell attack against the target. On a hit, the target deals
only half damage with weapon attacks that use 5trength
until the spell ends.
At the end of each of the target's turns, it can make
a Constitution saving throw against the spell. On a
success, the spell ends.
RAY OF FROST
Evocation cantrip
Casting Time: I action
Range:60 feet
Components: V, 5
Duration:Instantaneous
A frigid beam of blue-white light streaks toward a
creature within range. Make a ranged spell attack
against the target. On a hit, it takes ld8 cold damage,
and its speed is reduced by 10 feet until the start of
your next turno
The spell's damage increases by Id8 when you reach
5th levei (2d8), 11th levei (3d8), and 17th levei (4d8).
RAY OF SICKNESS
1st-leveI necromancy
Casting Time: I action
Range:60 feet
Components: V, 5
Duration:Instantaneous
A ray of sickening greenish energy lashes out toward
a creature within range. Make a ranged spell attack
against the target. On a hit, the target takes 2d8 poison
damage and must make a Constitution saving throw.
On a failed save, it is also poisoned until the end of
your next turno
At Higher Leve/s. When you cast this spell using a
spell slot of 2nd levei ar higher, the damage increases by
ld8 for each slot levei above 1st.
linking each creature to all the others for the duration.
Creatures with Intelligence scores of 2 ar less aren't
affected by this spell.
Until the spell ends, the targets can communicate
telepathically thraugh the bond whether ar not they have
a common language. The communication is possible
over any distance, though it can't extend to other planes
of existence.
REGENERATE
7th-levei transmutation
Casting Time:1 minute
Range:Touch
Components: V, 5, M (a prayer wheel and holy water)
Duration: 1 hour
P\RT 3 SPELLS 2~1