ACTIONS
Hooves, Melee Weapon Attaek: +2 lo hil, reach 5 fI., one target.
Hit:8 (2d4 + 3) bludgeoning damage.
RIDING HORSE
Large beast, unaligned
•• ••
Shortbow, Ranged Weapon Attaek: +G to hit, range 40 ft.flGO
fI., one targel. Hit:1 piercing damage. Ifthe target is a
creature, it must succeed on a DC 10 Constitution saving
throw or beco me poisoned for 1 minute. Ifits saving lhrow
result is 5 ar lower, the target falls unconscious for the same
duration, or until it takes damage ar another creature uses an
action to wake it.
Heart Sight. The sprite louches a crealure and knows lhe
creature's current emotional state. If the target fails a DC 10
Charisma saving lhrow, the sprite also knows the creature's
alignment. Celestiais, fiends, and undead automatically fail the
saving throw.
Invisibility, The sprite turns invisible until it attacks or casts
a spell, ar until its concentration ends. Anything the invisible
sprite is carrying ar wearing is invisible as long asitremains in
contact with the sprite.
CHA
7 (-2)
CHA
5 (-3)
WIS
8 (-1)
WIS
11 (+0)
INT
2 (-4)
INT
G (-2)
CON
12 (+1)
CON
15 (+2)
OEX
14 (+2)
OEX
10 (+0)
STR
1G (+3)
STR
10 (+0)
Armor Class 10
Hit Points 13 (2d10 + 2)
Speed GOfI.
ACTIONS
SKELETON
Medium undead, lawful evil
Senses passive Perception 10
Languages -
Challenge 1/4 (50 XP)
SPRITE
Tiny fey, neulral good
Armor Class 15 (Ieather armor)
Hit Points 2 (ld4)
Speed 10 fI., fly 40 ft.
Oamage Vulnerabilities bludgeoning
Oamage Immunities poison
Condition Immunities poisoned
Senses darkvision GOft., passive Perception 9
Languages understands languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Armor Class 13 (armor scraps)
Hit Points 13 (2d8 + 4)
Speed 30 fI.
Shortsword. Melee Weapon Attaek: +4 to hit, reach 5 ft., one
targel. Hit:5 (ldG + 2) piercing damage.
Shortbow. Ranged Weapon Attaek: +4 to hit, range 80 fl./320
ft., one targel. Hit:5 (ldG + 2) piercing damage.
ACTIONS
Longsword, Melee Weapon Atlaek: +2 to hit, reach 5 ft., one
largel. Hit:1 slashing damage.
Skills Perception +3, Stealth +8 (the check is made with
disadvantage if the sprite is flying)
Senses passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
STR
3 (-4)
OEX
18 (+4)
CON
10 (+0)
INT
14 (+2)
WIS
13 (+1)
CHA
11 (+O)
VARIANT: WARHORSE ARMOR
An armored warhorse has an Armar Class based on the
type of barding worn (se e chapter 5 for more information
on barding). Its Armar Class includes the horse's Dexterity
modifier, where applicable.
AC Barding AC Barding
12 Leather 1G Chain mail
13 Studded leather 17 Splint
14 Ring mail 18 Plate
15 Scale mail
•• ••
APPENDIX DICREATURE STATlSTICS