CONTENTS
PART
CHARACTER SHEET
ApPENDIX D:
CREATURE STATISTICS
INDEX
ApPENDIX E:
- PREFACE^4 PART2
- Worlds of Adventure
- Using This Book
- How to Play
- Adventures
- Beyond 1st Level CHAPTER 1:STEP-By-STEP CHARACTERS ll
- CHAPTER 2:RACES
- Choosing a Race
- Owarf
- Elf
- Halfiing
- Human
- Oragonborn
- Gnome
- Half.Elf
- Half-Orc
- Tiefling.
- CHAPTER 3:CLASSES
- Barbaria n
- Bard
- Cleric
- Oruid
- Fighter
- Monk
- Paladin
- Ranger
- Rogue
- Sorcerer
- Warlock
- Wizard
- BACKG ROUN D CHAPTER 4:PERSONALITY AND
- Character Oetails
- Inspiration
- Backgrounds
- CHAPTER 5: EQUIPMENT
- Starting Equipment...
- Wealth
- Armor and Shields
- Weapons
- Adventuring Gear
- Tools
- Mounts and Vehicles
- Trade Goods
- Expenses
- Trinkets
- CHAPTER 6: CUSTOMIZATION OPTIONS
- MuIticlassi ng
- Feats
- ApPENDIX A: CONDITIONS
- The Material Planc
- Beyond the Material
- Beyond the Material
- CHAPTER 10:SPELLCASTING
- What Is a Spell?
- Casting a Spell
- What Is a Spell?
- CHAPTER 11:SPELLS :
- Spe11Lists
- Spel1 Oescriptions
- PART
- CHAPTER 7:USING ABILITY SCORES
- Ability Scores and Modifiers
- Advantage and Oisadvantage
- Proficiency Bonus
- Ability Checks
- Using Each Ability
- Saving Throws
- CHAPTER 8:ADVENTURING
- Time
- Movement
- The Environment
- Social Interaction
- Resting
- Between Adventures
- Time
- CHAPTER 9:COMBAT
- The Order of Combat
- Movement and Position
- Actions in Combat
- Making an Attack
- Cover
- Oamage and Healing
- Mounted Combat...
- Underwater Combat
- CHAPTER 7:USING ABILITY SCORES
- The Material Planc
- THE PLANES OF EXISTENCE ApPENDIX C:
- GODS OF THE MULTIVERSE ApPENDIX B:
- INSPIRATIONAL READING
- ApPENDIX A: CONDITIONS
- PART INTRODUCTION