dungeons and dragons players handbook

(Jeff_L) #1

exultation when they join in melee eombat-and either
exult along with him or shiver with fear and loathing.
Half-ores are not evil by nature, but evil does lurk within
them, whether they embraee it or rebel against it.
Beyond the rage of Gruumsh, half-ores feel emotion
powerfully. Rage doesn't jusl quieken their pulse, it
makes their bodies burn. An insult stings tike acid,
and sadness saps their strength. But they laugh loudly
and heartily, and simple bodily pleasures-feasting,
drinking, wrestling, drumming, and wild dancing-fill
their hearls with joy. They tend to be short-tempered
and sometimes sullen, more inclined to aelion than
eontemplation and to fighting than arguing. The mosl
aeeomplished half-ores are lhose with enough self.
eontrol to get by in a civilized land.


TRIBES AND SLUMS


Half-ores most often live among ores. Of the other raees,
humans are most tikely to aeeept half.ores, and half.
ores almost always live in human lands when not living
among ore lribes. Whether proving themselves among
rough barbarian tribes or serabbling to survive in the
slums of larger cities, half-ores gel by on their physieal
might, their enduranee, and lhe sheer determinalion
lhey inheril from lheir human aneeslry.


HALF-ORC NAMES
Half-ores usually have names appropriate lo the eullure
in whieh they were raised. A half-ore who wanls lo fit in
among humans mighl trade an ore name for a human
name. Some half-ores wilh human names decide to
adopt a guttural ore na me beeause they lhink it makes
lhem more intimidating.
Male Ore Names: Deneh, Feng, Gell, Henk, Holg, Imsh,
Kelh, Krusk, Mhurren, Ront. Shump. Thokk
Female Ore Names: Baggi, Emen, Engong. Kansif.
Myev. Neega. Ovak, Ownka, Shaulha, Sulha. Vola,
Volen, Yevelda


HALF-ORC TRAITS
Your half-ore eharaeter has eertain traits deriving from
your ore aneestry.


GRUDGING ACCEPTANCE
Eaeh half.ore finds a way to gain aeeeptanee from those who
hate ores. Some are reserved, trying not to draw atlention to
themselves. A few demonstrate piety and good.heartedness
as publicly as they ean (whether ar not sueh demonstrations
are genuine). And some simply try to be so tough that others
just avoid them.
••
Abi/ityScore lncrease. Your Strength seore
inereases by 2, and your Constitution score
inereases by I.
Age.Half-ores mature a tittle faster than humans,
reaehing adulthood around age 14. They age
notieeably faster and rarely tive longer than 75 years.
Alignment. Half-ores inherit a tendeney toward ehaos
from their ore parents and are not strongly inclincd
toward good. Half-ores raised among ores and willillg
to tive out their tives among them are usually evil.
Size.Half-ores are somewhat largcr and bulkier than
humans, and they range from 5 to well overtifeet tall.
Your size is Medium.
Speed.Your base walking speed is 30 feet.
Darkvision. Thanks to your ore blood. you have
superior vision in dark and dim eOllditions. Vou ean
see in dim tight within 60 feet of you as if it were bright
tight. and in darkness as if it were dim light. You ean't
diseern eolor in darkness, only shades of gray.
Menacing.You gain proficieney in the
Intimidation skill.
Relentless Endurance. When you are reduced to
Ohit points but not killed outright. you can drop to I hit
point instead. Vou can't use this feature again unti! you
finish a long resto
Savage Attacks. When you score a criticaI hit with
a melee weapon attack, you can roll one of thc wcapon's
damage dice one additional time and add it lo lhe extra
damage of lhe criticaI hit.
Languages. You can speak. read, and
write Common and Ore. Ore is a
harsh. grating language with
hard consonants. It has
no script of its own
but is written in the
Dwarvish script.
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